Core: Codestyle cleanup

This commit is contained in:
click
2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
+5 -5
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@@ -53,7 +53,7 @@ class LootTemplate::LootGroup // A set of loot def
public:
void AddEntry(LootStoreItem& item); // Adds an entry to the group (at loading stage)
bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry
bool HasQuestDropForPlayer(Player const * player) const;
bool HasQuestDropForPlayer(Player const* player) const;
// The same for active quests of the player
void Process(Loot& loot, uint16 lootMode) const; // Rolls an item from the group (if any) and adds the item to the loot
float RawTotalChance() const; // Overall chance for the group (without equal chanced items)
@@ -69,7 +69,7 @@ class LootTemplate::LootGroup // A set of loot def
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
LootStoreItem const * Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
};
//Remove all data and free all memory
@@ -337,7 +337,7 @@ LootItem::LootItem(LootStoreItem const& li)
}
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool LootItem::AllowedForPlayer(Player const * player) const
bool LootItem::AllowedForPlayer(Player const* player) const
{
// DB conditions check
if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
@@ -972,7 +972,7 @@ void LootTemplate::LootGroup::AddEntry(LootStoreItem& item)
}
// Rolls an item from the group, returns NULL if all miss their chances
LootStoreItem const * LootTemplate::LootGroup::Roll() const
LootStoreItem const* LootTemplate::LootGroup::Roll() const
{
if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked
{
@@ -1007,7 +1007,7 @@ bool LootTemplate::LootGroup::HasQuestDrop() const
}
// True if group includes at least 1 quest drop entry for active quests of the player
bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const * player) const
bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const
{
for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
if (player->HasQuestForItem(i->itemid))
+2 -2
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@@ -146,7 +146,7 @@ struct LootItem
explicit LootItem(LootStoreItem const& li);
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool AllowedForPlayer(Player const * player) const;
bool AllowedForPlayer(Player const* player) const;
void AddAllowedLooter(Player const* player);
AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; }
@@ -226,7 +226,7 @@ class LootTemplate
// True if template includes at least 1 quest drop entry
bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const;
// True if template includes at least 1 quest drop for an active quest of the player
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const;
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const* player, uint8 groupId = 0) const;
// Checks integrity of the template
void Verify(LootStore const& store, uint32 Id) const;