Core: Codestyle cleanup
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@@ -122,7 +122,7 @@ class ObjectAccessor
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// Player may be not in world while in ObjectAccessor
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static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
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{
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Player * player = HashMapHolder<Player>::Find(guid);
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Player* player = HashMapHolder<Player>::Find(guid);
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if (player && player->IsInWorld())
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return player;
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return NULL;
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