Core: Codestyle cleanup

This commit is contained in:
click
2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
+24 -24
View File
@@ -4202,7 +4202,7 @@ void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
{
next = itr;
++next;
SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
SpellEntry const* entry = sSpellStore.LookupEntry(itr->first);
// check if spellentry is present and if the cooldown is less or equal to 10 min
if (entry &&
entry->RecoveryTime <= 10 * MINUTE * IN_MILLISECONDS &&
@@ -6897,7 +6897,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
float percent = 100.0f;
// Get the generic rate first
if (RepRewardRate const * repData = sObjectMgr->GetRepRewardRate(faction))
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
{
float repRate = for_quest ? repData->quest_rate : repData->creature_rate;
percent *= repRate;
@@ -7582,7 +7582,7 @@ void Player::DuelComplete(DuelCompleteType type)
AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras();
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
{
Aura const * aura = i->second->GetBase();
Aura const* aura = i->second->GetBase();
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime)
duel->opponent->RemoveAura(i);
else
@@ -7592,7 +7592,7 @@ void Player::DuelComplete(DuelCompleteType type)
AuraApplicationMap &myAuras = GetAppliedAuras();
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
{
Aura const * aura = i->second->GetBase();
Aura const* aura = i->second->GetBase();
if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime)
RemoveAura(i);
else
@@ -8183,7 +8183,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
// If usable, try to cast item spell
if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (!item->IsBroken() && CanUseAttackType(attType))
if (ItemTemplate const *proto = item->GetTemplate())
{
@@ -8211,7 +8211,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
}
void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto)
void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto)
{
// Can do effect if any damage done to target
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
@@ -9611,7 +9611,7 @@ void Player::SendBGWeekendWorldStates()
{
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
{
BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(i);
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
if (bl && bl->HolidayWorldStateId)
{
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->id))
@@ -14481,7 +14481,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
Quest const * Player::GetNextQuest(uint64 guid, Quest const *pQuest)
Quest const* Player::GetNextQuest(uint64 guid, Quest const *pQuest)
{
QuestRelationBounds pObjectQR;
@@ -15435,7 +15435,7 @@ bool Player::GiveQuestSourceItem(Quest const *pQuest)
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
if (msg == EQUIP_ERR_OK)
{
Item * item = StoreNewItem(dest, srcitem, true);
Item* item = StoreNewItem(dest, srcitem, true);
SendNewItem(item, count, true, false);
return true;
}
@@ -16548,7 +16548,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES));
_LoadBGData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
sLog->outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
@@ -17316,7 +17316,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
Item* item = NULL;
uint32 itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
if (ItemTemplate const * proto = sObjectMgr->GetItemTemplate(itemEntry))
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
{
bool remove = false;
item = NewItemOrBag(proto);
@@ -19543,7 +19543,7 @@ void Player::SendRemoveControlBar()
GetSession()->SendPacket(&data);
}
bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell)
bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell* spell)
{
if (!mod || !spellInfo)
return false;
@@ -19645,7 +19645,7 @@ void Player::RestoreSpellMods(Spell *spell, uint32 ownerAuraId)
}
}
void Player::RemoveSpellMods(Spell * spell)
void Player::RemoveSpellMods(Spell* spell)
{
if (!spell)
return;
@@ -19678,7 +19678,7 @@ void Player::RemoveSpellMods(Spell * spell)
}
}
void Player::DropModCharge(SpellModifier * mod, Spell * spell)
void Player::DropModCharge(SpellModifier* mod, Spell* spell)
{
// don't handle spells with proc_event entry defined
// this is a temporary workaround, because all spellmods should be handled like that
@@ -19695,7 +19695,7 @@ void Player::DropModCharge(SpellModifier * mod, Spell * spell)
}
}
void Player::SetSpellModTakingSpell(Spell * spell, bool apply)
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
{
if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell))
return;
@@ -21195,14 +21195,14 @@ void Player::ModifyMoney(int32 d)
}
}
Unit * Player::GetSelectedUnit() const
Unit* Player::GetSelectedUnit() const
{
if (m_curSelection)
return ObjectAccessor::GetUnit(*this, m_curSelection);
return NULL;
}
Player * Player::GetSelectedPlayer() const
Player* Player::GetSelectedPlayer() const
{
if (m_curSelection)
return ObjectAccessor::GetPlayer(*this, m_curSelection);
@@ -21228,7 +21228,7 @@ void Player::SendComboPoints()
}
}
void Player::AddComboPoints(Unit* target, int8 count, Spell * spell)
void Player::AddComboPoints(Unit* target, int8 count, Spell* spell)
{
if (!count)
return;
@@ -21481,7 +21481,7 @@ void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint3
GetSession()->SendPacket(&data);
}
void Player::ApplyEquipCooldown(Item * pItem)
void Player::ApplyEquipCooldown(Item* pItem)
{
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_PROTO_FLAG_NO_EQUIP_COOLDOWN))
return;
@@ -22074,7 +22074,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
return false;
}
void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
{
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
{
@@ -22765,7 +22765,7 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
void Player::InitGlyphsForLevel()
{
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
if (GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
if (gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
@@ -22946,7 +22946,7 @@ uint32 Player::GetRuneBaseCooldown(uint8 index)
return cooldown;
}
void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
{
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
@@ -22960,7 +22960,7 @@ void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
void Player::RestoreBaseRune(uint8 index)
{
AuraEffect const * aura = m_runes->runes[index].ConvertAura;
AuraEffect const* aura = m_runes->runes[index].ConvertAura;
ConvertRune(index, GetBaseRune(index));
SetRuneConvertAura(index, NULL);
// Don't drop passive talents providing rune convertion
@@ -23097,7 +23097,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
if (msg == EQUIP_ERR_OK)
{
AllowedLooterSet* looters = item->GetAllowedLooters();
Item * newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
if (qitem)
{
+18 -18
View File
@@ -310,7 +310,7 @@ struct RuneInfo
uint8 BaseRune;
uint8 CurrentRune;
uint32 Cooldown;
AuraEffect const * ConvertAura;
AuraEffect const* ConvertAura;
};
struct Runes
@@ -331,10 +331,10 @@ struct Runes
struct EnchantDuration
{
EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
leftduration(_leftduration){ ASSERT(item); };
Item * item;
Item* item;
EnchantmentSlot slot;
uint32 leftduration;
};
@@ -1250,7 +1250,7 @@ class Player : public Unit, public GridObject<Player>
void AddRefundReference(uint32 it);
void DeleteRefundReference(uint32 it);
void ApplyEquipCooldown(Item * pItem);
void ApplyEquipCooldown(Item* pItem);
void SetAmmo(uint32 item);
void RemoveAmmo();
float GetAmmoDPS() const { return m_ammoDPS; }
@@ -1268,7 +1268,7 @@ class Player : public Unit, public GridObject<Player>
// in trade, auction, guild bank, mail....
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
// in trade, guild bank, mail....
void RemoveItemDependentAurasAndCasts(Item * pItem);
void RemoveItemDependentAurasAndCasts(Item* pItem);
void DestroyItem(uint8 bag, uint8 slot, bool update);
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
void DestroyItemCount(Item* item, uint32& count, bool update);
@@ -1536,7 +1536,7 @@ class Player : public Unit, public GridObject<Player>
uint8 GetComboPoints() { return m_comboPoints; }
const uint64& GetComboTarget() const { return m_comboTarget; }
void AddComboPoints(Unit* target, int8 count, Spell * spell = NULL);
void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
void GainSpellComboPoints(int8 count);
void ClearComboPoints();
void SendComboPoints();
@@ -1655,11 +1655,11 @@ class Player : public Unit, public GridObject<Player>
SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
void AddSpellMod(SpellModifier* mod, bool apply);
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
void RemoveSpellMods(Spell * spell);
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell* spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
void RemoveSpellMods(Spell* spell);
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0);
void DropModCharge(SpellModifier * mod, Spell * spell);
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
@@ -2042,8 +2042,8 @@ class Player : public Unit, public GridObject<Player>
void ResetAllPowers();
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
void _ApplyItemMods(Item *item, uint8 slot, bool apply);
void _RemoveAllItemMods();
@@ -2062,7 +2062,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const * proto);
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
@@ -2407,9 +2407,9 @@ class Player : public Unit, public GridObject<Player>
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
void SetRuneConvertAura(uint8 index, AuraEffect const * aura) { m_runes->runes[index].ConvertAura = aura; }
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const * aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void RemoveRunesByAuraEffect(AuraEffect const * aura);
void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void RemoveRunesByAuraEffect(AuraEffect const* aura);
void RestoreBaseRune(uint8 index);
void ConvertRune(uint8 index, RuneType newType);
void ResyncRunes(uint8 count);
@@ -2430,7 +2430,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
Spell * m_spellModTakingSpell;
Spell* m_spellModTakingSpell;
float GetAverageItemLevel();
bool isDebugAreaTriggers;
@@ -2597,7 +2597,7 @@ class Player : public Unit, public GridObject<Player>
SpellModList m_spellMods[MAX_SPELLMOD];
//uint32 m_pad;
// Spell * m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
// Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
EnchantDurationList m_enchantDuration;
ItemDurationList m_itemDuration;