Core: Codestyle cleanup
This commit is contained in:
@@ -469,7 +469,7 @@ void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
|
||||
{
|
||||
}
|
||||
|
||||
void BattlegroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
|
||||
void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
@@ -912,7 +912,7 @@ void BattlegroundSA::SendTransportInit(Player *player)
|
||||
}
|
||||
}
|
||||
|
||||
void BattlegroundSA::SendTransportsRemove(Player * player)
|
||||
void BattlegroundSA::SendTransportsRemove(Player* player)
|
||||
{
|
||||
if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user