Core: Codestyle cleanup
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@@ -316,7 +316,7 @@ void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/)
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plr->RemoveAura(SPELL_OIL_REFINERY);
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}
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void BattlegroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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void BattlegroundIC::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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