Core: Codestyle cleanup
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@@ -390,7 +390,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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// first send removal information
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if (Player *plr2 = sObjectMgr->GetPlayer(group->Players.begin()->first))
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{
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Battleground * bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
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BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
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uint32 queueSlot = plr2->GetBattlegroundQueueIndex(bgQueueTypeId);
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plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
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@@ -422,7 +422,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInf
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return true;
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}
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bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * bg, uint32 side)
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bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side)
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{
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// set side if needed
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if (side)
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@@ -777,7 +777,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
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// finished iterating through the bgs with free slots, maybe we need to create a new bg
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Battleground * bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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if (!bg_template)
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{
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sLog->outError("Battleground: Update: bg template not found for %u", bgTypeId);
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@@ -835,7 +835,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
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if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
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{
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//create new battleground
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Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
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Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
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if (!bg2)
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{
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sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
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@@ -861,7 +861,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
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|| (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
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{
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// we successfully created a pool
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Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
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Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
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if (!bg2)
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{
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sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
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