Core: Codestyle cleanup
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@@ -557,7 +557,7 @@ class Battleground
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//to be removed
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const char* GetTrinityString(int32 entry);
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virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
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virtual bool HandlePlayerUnderMap(Player* /*plr*/) { return false; }
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// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
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uint32 GetPlayerTeam(const uint64& guid) const;
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@@ -591,7 +591,7 @@ class Battleground
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// Scorekeeping
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BattlegroundScoreMap m_PlayerScores; // Player scores
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// must be implemented in BG subclass
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virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
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virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/) {}
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// Player lists, those need to be accessible by inherited classes
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BattlegroundPlayerMap m_Players;
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