Core: Codestyle cleanup

This commit is contained in:
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2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
@@ -1373,7 +1373,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// Must be created this way, adding to godatamap would add it to the base map of the instance
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// So we must create it specific for this instance
GameObject * go = new GameObject;
GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{