Core: Codestyle cleanup

This commit is contained in:
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2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
@@ -1373,7 +1373,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// Must be created this way, adding to godatamap would add it to the base map of the instance
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// So we must create it specific for this instance
GameObject * go = new GameObject;
GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{
+2 -2
View File
@@ -557,7 +557,7 @@ class Battleground
//to be removed
const char* GetTrinityString(int32 entry);
virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
virtual bool HandlePlayerUnderMap(Player* /*plr*/) { return false; }
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
uint32 GetPlayerTeam(const uint64& guid) const;
@@ -591,7 +591,7 @@ class Battleground
// Scorekeeping
BattlegroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass
virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/) {}
// Player lists, those need to be accessible by inherited classes
BattlegroundPlayerMap m_Players;
@@ -70,7 +70,7 @@ void BattlegroundMgr::DeleteAllBattlegrounds()
{
for (BattlegroundSet::iterator itr = m_Battlegrounds[i].begin(); itr != m_Battlegrounds[i].end();)
{
Battleground * bg = itr->second;
Battleground* bg = itr->second;
m_Battlegrounds[i].erase(itr++);
if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty())
m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID());
@@ -106,7 +106,7 @@ void BattlegroundMgr::Update(uint32 diff)
// direct deletion caused crashes
if (itr->second->m_SetDeleteThis)
{
Battleground * bg = itr->second;
Battleground* bg = itr->second;
m_Battlegrounds[i].erase(itr);
if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty())
m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID());
@@ -429,7 +429,7 @@ void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, Pla
*data << uint64(plr->GetGUID());
}
Battleground * BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)
Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)
{
//cause at HandleBattlegroundJoinOpcode the clients sends the instanceid he gets from
//SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id
@@ -448,7 +448,7 @@ Battleground * BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 inst
return NULL;
}
Battleground * BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)
Battleground* BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)
{
if (!InstanceID)
return NULL;
@@ -468,7 +468,7 @@ Battleground * BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundT
return ((itr != m_Battlegrounds[bgTypeId].end()) ? itr->second : NULL);
}
Battleground * BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)
Battleground* BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)
{
//map is sorted and we can be sure that lowest instance id has only BG template
return m_Battlegrounds[bgTypeId].empty() ? NULL : m_Battlegrounds[bgTypeId].begin()->second;
@@ -497,7 +497,7 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI
}
// create a new battleground that will really be used to play
Battleground * BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
{
// get the template BG
Battleground *bg_template = GetBattlegroundTemplate(bgTypeId);
@@ -1026,7 +1026,7 @@ void BattlegroundMgr::SetHolidayWeekends(uint32 mask)
{
for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
{
if (Battleground * bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype)))
if (Battleground* bg = GetBattlegroundTemplate(BattlegroundTypeId(bgtype)))
{
bg->SetHoliday(mask & (1 << bgtype));
}
@@ -390,7 +390,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
// first send removal information
if (Player *plr2 = sObjectMgr->GetPlayer(group->Players.begin()->first))
{
Battleground * bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
uint32 queueSlot = plr2->GetBattlegroundQueueIndex(bgQueueTypeId);
plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
@@ -422,7 +422,7 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInf
return true;
}
bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * bg, uint32 side)
bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side)
{
// set side if needed
if (side)
@@ -777,7 +777,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
// finished iterating through the bgs with free slots, maybe we need to create a new bg
Battleground * bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
sLog->outError("Battleground: Update: bg template not found for %u", bgTypeId);
@@ -835,7 +835,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
{
//create new battleground
Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
if (!bg2)
{
sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
@@ -861,7 +861,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
|| (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
{
// we successfully created a pool
Battleground * bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
if (!bg2)
{
sLog->outError("BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
@@ -118,7 +118,7 @@ class BattlegroundQueue
private:
bool InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * bg, uint32 side);
bool InviteGroupToBG(GroupQueueInfo * ginfo, Battleground* bg, uint32 side);
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
@@ -62,7 +62,7 @@ void BattlegroundAA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattlegroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
void BattlegroundAA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
@@ -71,7 +71,7 @@ void BattlegroundAA::HandleKillPlayer(Player* player, Player* killer)
Battleground::HandleKillPlayer(player, killer);
}
void BattlegroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattlegroundAA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
}
@@ -215,7 +215,7 @@ void BattlegroundAB::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattlegroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
void BattlegroundAB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
@@ -68,7 +68,7 @@ class BattlegroundBE : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
bool HandlePlayerUnderMap(Player* plr);
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
@@ -110,7 +110,7 @@ void BattlegroundDS::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
void BattlegroundDS::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
void BattlegroundDS::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
@@ -77,7 +77,7 @@ class BattlegroundDS : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
bool HandlePlayerUnderMap(Player* plr);
private:
uint32 m_waterTimer;
bool m_waterfallActive;
@@ -370,7 +370,7 @@ class BattlegroundEY : public Battleground
bool IsAllNodesConrolledByTeam(uint32 team) const;
private:
void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
void EventPlayerCapturedFlag(Player * /*Source*/) {}
void EventPlayerCapturedFlag(Player* /*Source*/) {}
void EventTeamCapturedPoint(Player *Source, uint32 Point);
void EventTeamLostPoint(Player *Source, uint32 Point);
void UpdatePointsCount(uint32 Team);
@@ -316,7 +316,7 @@ void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/)
plr->RemoveAura(SPELL_OIL_REFINERY);
}
void BattlegroundIC::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattlegroundIC::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -69,6 +69,6 @@ class BattlegroundNA : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
bool HandlePlayerUnderMap(Player* plr);
};
#endif
@@ -61,7 +61,7 @@ void BattlegroundRB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
void BattlegroundRB::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattlegroundRB::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -65,6 +65,6 @@ class BattlegroundRL : public Battleground
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
bool HandlePlayerUnderMap(Player* plr);
};
#endif
@@ -131,7 +131,7 @@ void BattlegroundRV::AddPlayer(Player *plr)
UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
}
void BattlegroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
void BattlegroundRV::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
@@ -122,7 +122,7 @@ class BattlegroundRV : public Battleground
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
bool HandlePlayerUnderMap(Player* plr);
private:
uint32 Timer;
@@ -469,7 +469,7 @@ void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
void BattlegroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
@@ -912,7 +912,7 @@ void BattlegroundSA::SendTransportInit(Player *player)
}
}
void BattlegroundSA::SendTransportsRemove(Player * player)
void BattlegroundSA::SendTransportsRemove(Player* player)
{
if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
{
@@ -538,7 +538,7 @@ class BattlegroundSA : public Battleground
/// Send packet to player for create boats (client part)
void SendTransportInit(Player *player);
/// Send packet to player for destroy boats (client part)
void SendTransportsRemove(Player * player);
void SendTransportsRemove(Player* player);
/// Id of attacker team
TeamId Attackers;
@@ -142,20 +142,20 @@ void BattlegroundWS::Update(uint32 diff)
m_FlagSpellForceTimer += diff;
if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes
{
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
plr->CastSpell(plr, WS_SPELL_FOCUSED_ASSAULT, true);
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
plr->CastSpell(plr, WS_SPELL_FOCUSED_ASSAULT, true);
m_FlagDebuffState = 1;
}
else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
{
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[0]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
plr->CastSpell(plr, WS_SPELL_BRUTAL_ASSAULT, true);
}
if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
if (Player* plr = sObjectMgr->GetPlayer(m_FlagKeepers[1]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
plr->CastSpell(plr, WS_SPELL_BRUTAL_ASSAULT, true);