Core: Codestyle cleanup
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@@ -124,7 +124,7 @@ class SmartAI : public CreatureAI
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void IsSummonedBy(Unit* summoner);
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// Called at any Damage to any victim (before damage apply)
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void DamageDealt(Unit * done_to, uint32 & damage, DamageEffectType /*damagetype*/);
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void DamageDealt(Unit* done_to, uint32 & damage, DamageEffectType /*damagetype*/);
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// Called when a summoned creature dissapears (UnSommoned)
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void SummonedCreatureDespawn(Creature* unit);
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@@ -251,7 +251,7 @@ public:
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void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker);
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protected:
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GameObject * const go;
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GameObject* const go;
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SmartScript mScript;
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};
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#endif
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