Core: Codestyle cleanup

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2011-06-11 22:35:29 +02:00
parent 9ef8bd3072
commit 158966dc79
410 changed files with 1790 additions and 1790 deletions
+2 -2
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@@ -124,7 +124,7 @@ class SmartAI : public CreatureAI
void IsSummonedBy(Unit* summoner);
// Called at any Damage to any victim (before damage apply)
void DamageDealt(Unit * done_to, uint32 & damage, DamageEffectType /*damagetype*/);
void DamageDealt(Unit* done_to, uint32 & damage, DamageEffectType /*damagetype*/);
// Called when a summoned creature dissapears (UnSommoned)
void SummonedCreatureDespawn(Creature* unit);
@@ -251,7 +251,7 @@ public:
void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker);
protected:
GameObject * const go;
GameObject* const go;
SmartScript mScript;
};
#endif