Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical, isn't it?)
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@@ -533,7 +533,9 @@ class Map : public GridRefManager<NGridType>
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std::set<WorldObject *> i_objectsToRemove;
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std::map<WorldObject*, bool> i_objectsToSwitch;
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std::set<WorldObject*> i_worldObjects;
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std::multimap<time_t, ScriptAction> m_scriptSchedule;
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typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;
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ScriptScheduleMap m_scriptSchedule;
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// Type specific code for add/remove to/from grid
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template<class T>
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