*Make range check dependent from target.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-14 15:56:04 +01:00
parent f506fde01e
commit 14d85a183e
15 changed files with 198 additions and 131 deletions
+6 -6
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@@ -508,13 +508,13 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech
continue;
//Check if the spell meets our range requirements
if (RangeMin && TempRange->maxRange < RangeMin)
if (RangeMin && m_creature->GetSpellMinRangeForTarget(Target, TempRange) < RangeMin)
continue;
if (RangeMax && TempRange->maxRange > RangeMax)
if (RangeMax && m_creature->GetSpellMaxRangeForTarget(Target, TempRange) > RangeMax)
continue;
//Check if our target is in range
if (m_creature->IsWithinDistInMap(Target, TempRange->minRange) || !m_creature->IsWithinDistInMap(Target, TempRange->maxRange))
if (m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMinRangeForTarget(Target, TempRange)) || !m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMaxRangeForTarget(Target, TempRange)))
continue;
//All good so lets add it to the spell list
@@ -552,20 +552,20 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
return false;
//Unit is out of range of this spell
if (m_creature->GetDistance(Target) > TempRange->maxRange || m_creature->GetDistance(Target) < TempRange->minRange)
if (m_creature->GetDistance(Target) > m_creature->GetSpellMaxRangeForTarget(Target, TempRange) || m_creature->GetDistance(Target) < m_creature->GetSpellMinRangeForTarget(Target, TempRange))
return false;
return true;
}
float GetSpellMaxRange(uint32 id)
float GetSpellMaxRangeForHostile(uint32 id)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
SpellRangeEntry const *range = GetSpellRangeStore()->LookupEntry(spellInfo->rangeIndex);
if(!range) return 0;
return range->maxRange;
return range->maxRangeHostile;
}
void FillSpellSummary()
+1 -1
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@@ -11,7 +11,7 @@
#include "CreatureAI.h"
#include "Creature.h"
float GetSpellMaxRange(uint32 id);
float GetSpellMaxRangeForHostile(uint32 id);
class SummonList : std::list<uint64>
{
@@ -333,7 +333,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
if(Charge_Timer < diff)
{
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_CHARGE), true);
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
}else Charge_Timer -= diff;
@@ -407,7 +407,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_SURGE), true);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
}else Surge_Timer -= diff;
+4 -4
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@@ -1776,8 +1776,8 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
if(spellInfo->manaCost > GetPower(POWER_MANA))
continue;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
float range = GetSpellMaxRange(srange);
float minrange = GetSpellMinRange(srange);
float range = GetSpellMaxRangeForHostile(srange);
float minrange = GetSpellMinRangeForHostile(srange);
float dist = GetDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
@@ -1822,8 +1822,8 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
if(spellInfo->manaCost > GetPower(POWER_MANA))
continue;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
float range = GetSpellMaxRange(srange);
float minrange = GetSpellMinRange(srange);
float range = GetSpellMaxRangeForFriend(srange);
float minrange = GetSpellMinRangeForFriend( srange);
float dist = GetDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
+14 -1
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@@ -826,7 +826,20 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
if(!trapSpell) // checked at load already
return;
float range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(trapSpell->rangeIndex));
float range;
SpellRangeEntry const * srentry = sSpellRangeStore.LookupEntry(trapSpell->rangeIndex);
//get owner to check hostility of GameObject
if (GetSpellMaxRangeForHostile(srentry) == GetSpellMaxRangeForHostile(srentry))
range = GetSpellMaxRangeForHostile(srentry);
else
{
Unit * owner=GetOwner();
if (owner)
range = owner->GetSpellMaxRangeForTarget(target, srentry);
else
//if no owner assume that object is hostile to target
range = GetSpellMaxRangeForHostile(srentry);
}
// search nearest linked GO
GameObject* trapGO = NULL;
+40 -33
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@@ -474,7 +474,7 @@ void Spell::FillTargetMap()
{
// non-standard target selection
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
float max_range = GetSpellMaxRange(srange);
float max_range = GetSpellMaxRangeForHostile(srange);
WorldObject* result = NULL;
Trinity::CannibalizeObjectCheck u_check(m_caster, max_range);
@@ -1438,11 +1438,17 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
float radius;
float radius_h, radius_f;
if (m_spellInfo->EffectRadiusIndex[i])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
{
radius_h = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
radius_f = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
}
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
{
radius_h = GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
radius_f = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
}
//Chain: 2, 6, 22, 25, 45, 77
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
@@ -1459,7 +1465,8 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
{
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius_f,this);
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius_h,this);
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
}
}
@@ -1490,13 +1497,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(pet);
break;
case TARGET_UNIT_PARTY_CASTER:
m_caster->GetPartyMember(TagUnitMap, radius);
m_caster->GetPartyMember(TagUnitMap, radius_f);
break;
case TARGET_UNIT_RAID:
//if(Unit *target = m_targets.getUnitTarget())
// TagUnitMap.push_back(target);
//else
m_caster->GetRaidMember(TagUnitMap, radius);
m_caster->GetRaidMember(TagUnitMap, radius_f);
TagUnitMap.push_back(m_caster);
break;
}
@@ -1524,19 +1531,19 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(target);
break;
case TARGET_UNIT_PARTY_TARGET:
target->GetPartyMember(TagUnitMap, radius);
target->GetPartyMember(TagUnitMap, radius_f);
break;
case TARGET_UNIT_TARGET_ENEMY:
if(EffectChainTarget <= 1)
TagUnitMap.push_back(SelectMagnetTarget());
else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
SearchChainTarget(TagUnitMap, radius_h, EffectChainTarget, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CHAINHEAL:
if(EffectChainTarget <= 1)
TagUnitMap.push_back(target);
else
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
SearchChainTarget(TagUnitMap, radius_f, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
break;
}
}break;
@@ -1583,17 +1590,17 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_UNIT_AREA_ENEMY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ENEMY:
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
SearchAreaTarget(TagUnitMap, radius_h, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_AREA_ALLY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ALLY:
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
SearchAreaTarget(TagUnitMap, radius_f, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
break;
case TARGET_UNIT_AREA_PARTY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_PARTY:
m_caster->GetPartyMember(TagUnitMap, radius);
m_caster->GetPartyMember(TagUnitMap, radius_f);
break;
case TARGET_UNIT_AREA_ENTRY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
@@ -1603,7 +1610,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
if(lower==upper)
{
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
SearchAreaTarget(TagUnitMap, radius_h, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
break;
}
@@ -1615,7 +1622,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
sLog.outError( "SPELL: spell ID %u requires non-creature target\n", m_spellInfo->Id );
continue;
}
SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
SearchAreaTarget(TagUnitMap, radius_f, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
}
}
break;
@@ -1662,38 +1669,38 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
else
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CONE_ALLY:
SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
SearchAreaTarget(TagUnitMap, radius_f, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
break;
// nearby target
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_ALLY_UNK:
if(!m_targets.getUnitTarget())
m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY));
m_targets.setUnitTarget(SearchNearbyTarget(radius_f, SPELL_TARGETS_ALLY));
if(m_targets.getUnitTarget())
{
if(EffectChainTarget <= 1)
TagUnitMap.push_back(m_targets.getUnitTarget());
else
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY);
SearchChainTarget(TagUnitMap, radius_f, EffectChainTarget, SPELL_TARGETS_ALLY);
}
break;
case TARGET_UNIT_NEARBY_ENEMY:
if(!m_targets.getUnitTarget())
m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY));
m_targets.setUnitTarget(SearchNearbyTarget(radius_h, SPELL_TARGETS_ENEMY));
if(m_targets.getUnitTarget())
{
if(EffectChainTarget <= 1)
TagUnitMap.push_back(m_targets.getUnitTarget());
else
SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
SearchChainTarget(TagUnitMap, radius_h, EffectChainTarget, SPELL_TARGETS_ENEMY);
}
break;
case TARGET_SCRIPT:
@@ -1710,7 +1717,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
float range = GetSpellMaxRange(srange);
float range = GetSpellMaxRangeForHostile(srange);
Creature* creatureScriptTarget = NULL;
GameObject* goScriptTarget = NULL;
@@ -1805,7 +1812,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
if( Target && targetPlayer->IsWithinDistInMap(Target, radius_f) &&
targetPlayer->getClass() == Target->getClass() &&
!m_caster->IsHostileTo(Target) )
{
@@ -1836,7 +1843,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float x, y, z, angle, dist;
float objSize = m_caster->GetObjectSize();
dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
@@ -1884,7 +1891,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float x, y, z, angle, dist;
float objSize = target->GetObjectSize();
dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
@@ -1920,7 +1927,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float x, y, z, angle, dist;
dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
@@ -4325,7 +4332,7 @@ uint8 Spell::CanCast(bool strict)
case SPELL_EFFECT_LEAP:
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
{
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
// teleport a bit above terrain level to avoid falling below it
@@ -4674,15 +4681,15 @@ uint8 Spell::CheckRange(bool strict)
range_mod = 6.25;*/
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
float max_range = GetSpellMaxRange(srange); // + range_mod;
float min_range = GetSpellMinRange(srange);
Unit *target = m_targets.getUnitTarget();
float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
uint32 range_type = GetSpellRangeType(srange);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
Unit *target = m_targets.getUnitTarget();
if(target && target != m_caster)
{
if(range_type == SPELL_RANGE_MELEE)
+8 -4
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@@ -464,7 +464,11 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target,
// caster==NULL in constructor args if target==caster in fact
Unit* caster_ptr = caster ? caster : target;
m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
if (spellproto->Effect[eff]==SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
else
m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
if(Player* modOwner = caster_ptr->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
@@ -588,12 +592,12 @@ void Aura::Update(uint32 diff)
SpellModOp mod;
if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
{
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
radius = caster->GetSpellRadiusForTarget(m_target, sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
mod = SPELLMOD_RADIUS;
}
else
{
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ;
mod = SPELLMOD_RANGE;
}
@@ -1833,7 +1837,7 @@ void Aura::TriggerSpell()
}
}
}
if(!GetSpellMaxRange(sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
target = m_target; //for druid dispel poison
m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID());
}
+11 -10
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@@ -385,7 +385,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
if(!radius) return;
float distance = m_caster->GetDistance2d(unitTarget);
damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
@@ -2798,7 +2798,7 @@ void Spell::EffectCreateItem2(uint32 i)
void Spell::EffectPersistentAA(uint32 i)
{
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
@@ -3665,7 +3665,7 @@ void Spell::EffectAddFarsight(uint32 i)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
@@ -3715,7 +3715,7 @@ void Spell::EffectSummonWild(uint32 i)
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
@@ -3804,7 +3804,7 @@ void Spell::EffectSummonGuardian(uint32 i)
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
@@ -3908,7 +3908,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
return;
uint32 mapid = m_caster->GetMapId();
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
@@ -6002,7 +6002,7 @@ void Spell::EffectMomentMove(uint32 i)
return;
uint32 mapid = m_caster->GetMapId();
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
// src point
float *fx = new float[11], *fy = new float[11], *fz = new float[11];
@@ -6520,13 +6520,14 @@ void Spell::EffectTransmitted(uint32 effIndex)
//FIXME: this can be better check for most objects but still hack
else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
{
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
//GO is always friendly to it's creator, get range for friends
float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
+6 -3
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@@ -325,10 +325,13 @@ enum SpellLinkedType
SpellSpecific GetSpellSpecific(uint32 spellId);
// Different spell properties
inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); }
inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); }
inline float GetSpellMinRangeForFriend(SpellRangeEntry const *range) { return (range ? range->minRangeFriend : 0); }
inline float GetSpellMaxRangeForFriend(SpellRangeEntry const *range) { return (range ? range->maxRangeFriend : 0); }
inline uint32 GetSpellRangeType(SpellRangeEntry const *range) { return (range ? range->type : 0); }
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
int32 GetSpellDuration(SpellEntry const *spellInfo);
+2 -2
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@@ -68,9 +68,9 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
if (!spellInfo)
return;
// Get spell rangy
// Get spell range
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
float max_range = GetSpellMaxRange(srange);
float max_range = GetSpellMaxRangeForHostile(srange);
// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
+87 -60
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@@ -421,9 +421,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
uint32 attacker_number = getAttackers().size();
uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
}
@@ -543,34 +543,34 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
// Set tagging
if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
{
//Set Loot
switch(GetTypeId())
{
case TYPEID_PLAYER:
{
((Creature *)pVictim)->SetLootRecipient(this);
//Set tagged
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
break;
}
case TYPEID_UNIT:
{
if(((Creature*)this)->isPet())
{
((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
}
break;
}
}
}
}
// Set tagging
if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
{
//Set Loot
switch(GetTypeId())
{
case TYPEID_PLAYER:
{
((Creature *)pVictim)->SetLootRecipient(this);
//Set tagged
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
break;
}
case TYPEID_UNIT:
{
if(((Creature*)this)->isPet())
{
((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
}
break;
}
}
}
}
if (damagetype != NODAMAGE)
{
@@ -3064,7 +3064,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if(attType != BASE_ATTACK && !item )
{
if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
return GetMaxSkillValueForLevel();
return GetMaxSkillValueForLevel();
return 0;
}
@@ -7132,6 +7132,8 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
if(!unit)
return false;
// always non-hostile to self
if(unit==this)
return false;
@@ -7868,22 +7870,22 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
/*switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// Siphon Essence - 0%
if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
{
CastingTime = 0;
}
// Goblin Rocket Launcher - 0%
else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
{
CastingTime = 0;
}
// Darkmoon Card: Vengeance - 0.1%
else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
{
CastingTime = 3.5;
}
case SPELLFAMILY_GENERIC:
// Siphon Essence - 0%
if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
{
CastingTime = 0;
}
// Goblin Rocket Launcher - 0%
else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
{
CastingTime = 0;
}
// Darkmoon Card: Vengeance - 0.1%
else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
{
CastingTime = 3.5;
}
case SPELLFAMILY_MAGE:
// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
if(spellProto->Id==12654)
@@ -8465,7 +8467,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
spellProto->Id == 22845 || spellProto->Id == 33504 ||
spellProto->Id == 22845 || spellProto->Id == 33504 ||
spellProto->Id == 34299)
return healamount;
@@ -8575,12 +8577,12 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
DotFactor = damagetype == DOT ? 0.705f : 1.0f;
CastingTime = damagetype == DOT ? 3500 : 1010;
}
// Improved Leader of the Pack
else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
&& spellProto->AttributesEx3 == 33554432)
{
CastingTime = 0;
}
// Improved Leader of the Pack
else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
&& spellProto->AttributesEx3 == 33554432)
{
CastingTime = 0;
}
break;
case SPELLFAMILY_PRIEST:
// Holy Nova - 14%
@@ -10158,13 +10160,13 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
return;
// test pet/charm masters instead pets/charmeds
Unit const* targetOwner = GetCharmerOrOwner();
Unit const* casterOwner = caster->GetCharmerOrOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
{
// test pet/charm masters instead pets/charmeds
Unit const* targetOwner = GetCharmerOrOwner();
Unit const* casterOwner = caster->GetCharmerOrOwner();
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
@@ -10175,7 +10177,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
float mod = 1.0f;
// Some diminishings applies to mobs too (for example, Stun)
if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? targetOwner->GetTypeId():GetTypeId()) == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
switch(diminish)
@@ -10212,6 +10214,31 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
}
}
uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
return rangeEntry->maxRangeFriend;
if (IsHostileTo(target))
return rangeEntry->maxRangeHostile;
return rangeEntry->maxRangeFriend;
};
uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
return rangeEntry->minRangeFriend;
if (IsHostileTo(target))
return rangeEntry->minRangeHostile;
return rangeEntry->minRangeFriend;
};
uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
{
if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
return radiusEntry->radiusFriend;
if (IsHostileTo(target))
return radiusEntry->radiusHostile;
return radiusEntry->radiusFriend;
};
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
@@ -11923,9 +11950,9 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
+5
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@@ -844,6 +844,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); }
//target dependent range checks
uint32 GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
uint32 GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
virtual void Update( uint32 time );
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
+11 -4
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@@ -1228,16 +1228,23 @@ struct SpellThreatEntry
struct SpellRadiusEntry
{
uint32 ID;
float Radius;
float Radius2;
float radiusHostile;
//uint32 Unk //always 0
float radiusFriend;
};
struct SpellRangeEntry
{
uint32 ID;
float minRange;
float maxRange;
float minRangeHostile;
float minRangeFriend;
float maxRangeHostile;
float maxRangeFriend; //friend means unattackable unit here
uint32 type;
//char* Name[16]; // 7-23 unused
// 24 string flags, unused
//char* Name2[16]; // 25-40 unused
// 41 string flags, unused
};
struct SpellRuneCostEntry
+1 -1
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@@ -79,7 +79,7 @@ const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf";
const char SpellRangefmt[]="nfxfxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRuneCostfmt[]="niiii";
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
const char StableSlotPricesfmt[] = "ni";