Core/Spells: Fixed Nevermelting Ice Crystal trinket
--HG-- branch : trunk
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@@ -8051,6 +8051,16 @@ bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura,
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switch(dummySpell->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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switch (dummySpell->Id)
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{
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// Nevermelting Ice Crystal
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case 71564:
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RemoveAuraFromStack(71564);
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*handled = true;
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break;
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}
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break;
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case SPELLFAMILY_PALADIN:
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{
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// Infusion of Light
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