*Partly implemented heroic support for darkweaver syth - by Iskander
*Script for Shirrak the dead Wather - by Iskander --HG-- branch : trunk
This commit is contained in:
@@ -72,6 +72,7 @@ scripts/zone/alterac_mountains/alterac_mountains.cpp \
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scripts/zone/arathi_highlands/arathi_highlands.cpp \
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scripts/zone/ashenvale_forest/ashenvale.cpp\
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scripts/zone/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp \
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scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher \
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scripts/zone/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp \
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scripts/zone/aunchindoun/mana_tombs/boss_pandemonius.cpp \
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scripts/zone/aunchindoun/sethekk_halls/boss_darkweaver_syth.cpp \
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@@ -116,6 +116,8 @@ extern void AddSC_ashenvale();
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//Aunchindoun
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//--Auchenai Crypts
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extern void AddSC_boss_exarch_maladaar();
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extern void AddSC_boss_shirrak_the_dead_watcher();
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//--Mana Tombs
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extern void AddSC_boss_nexusprince_shaffar();
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extern void AddSC_boss_pandemonius();
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@@ -1317,6 +1319,7 @@ void ScriptsInit()
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//Aunchindoun
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//--Auchenai Crypts
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AddSC_boss_exarch_maladaar();
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AddSC_boss_shirrak_the_dead_watcher();
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//--Mana Tombs
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AddSC_boss_nexusprince_shaffar();
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@@ -1259,6 +1259,10 @@
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RelativePath="..\scripts\zone\aunchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\aunchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Mana Tombs"
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@@ -1436,6 +1436,10 @@
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RelativePath="..\scripts\zone\aunchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\aunchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Mana Tombs"
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@@ -1429,6 +1429,10 @@
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RelativePath="..\scripts\zone\aunchindoun\auchenai_crypts\boss_exarch_maladaar.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\aunchindoun\auchenai_crypts\boss_shirrak_the_dead_watcher.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Mana Tombs"
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+195
@@ -0,0 +1,195 @@
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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Name: Boss_Shirrak_the_dead_watcher
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%Complete: 80
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Comment: InhibitMagic should stack slower far from the boss, proper Visual for Focus Fire, heroic implemented
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Category: Auchindoun, Auchenai Crypts
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EndScriptData */
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#include "precompiled.h"
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#define SPELL_INHABITMAGIC 32264
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#define SPELL_ATTRACTMAGIC 32265
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#define N_SPELL_CARNIVOROUSBITE 36383
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#define H_SPELL_CARNIVOROUSBITE 39382
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#define SPELL_CARNIVOROUSBITE (HeroicMode?H_SPELL_CARNIVOROUSBITE:N_SPELL_CARNIVOROUSBITE)
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#define ENTRY_FOCUS_FIRE 18374
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#define N_SPELL_FIERY_BLAST 32302
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#define H_SPELL_FIERY_BLAST 38382
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#define SPELL_FIERY_BLAST (HeroicMode?H_SPELL_FIERY_BLAST:N_SPELL_FIERY_BLAST)
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#define SPELL_FOCUS_FIRE_VISUAL 42075 //need to find better visual
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struct TRINITY_DLL_DECL boss_shirrak_the_dead_watcherAI : public ScriptedAI
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{
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boss_shirrak_the_dead_watcherAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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uint32 Inhabitmagic_Timer;
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uint32 Attractmagic_Timer;
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uint32 Carnivorousbite_Timer;
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uint32 FocusFire_Timer;
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bool HeroicMode;
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Unit *focusedTarget;
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void Reset()
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{
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Inhabitmagic_Timer = 3000;
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Attractmagic_Timer = 28000;
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Carnivorousbite_Timer = 10000;
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FocusFire_Timer = 17000;
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focusedTarget = NULL;
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}
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void Aggro(Unit *who)
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{ }
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void JustSummoned(Creature *summoned)
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{
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if (summoned && summoned->GetEntry() == ENTRY_FOCUS_FIRE)
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{
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summoned->CastSpell(summoned,SPELL_FOCUS_FIRE_VISUAL,false);
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summoned->setFaction(m_creature->getFaction());
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summoned->SetLevel(m_creature->getLevel());
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summoned->addUnitState(UNIT_STAT_ROOT);
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if(focusedTarget)
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summoned->AI()->AttackStart(focusedTarget);
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}
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}
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
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return;
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//Inhabitmagic_Timer
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if (Inhabitmagic_Timer < diff)
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{
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DoCast(m_creature,SPELL_INHABITMAGIC);
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Inhabitmagic_Timer = 2000+(rand()%2000);
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}else Inhabitmagic_Timer -= diff;
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//Attractmagic_Timer
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if (Attractmagic_Timer < diff)
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{
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DoCast(m_creature,SPELL_ATTRACTMAGIC);
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Attractmagic_Timer = 30000;
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}else Attractmagic_Timer -= diff;
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//Carnivorousbite_Timer
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if (Carnivorousbite_Timer < diff)
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{
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DoCast(m_creature,SPELL_CARNIVOROUSBITE);
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Carnivorousbite_Timer = 10000;
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}else Carnivorousbite_Timer -= diff;
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//FocusFire_Timer
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if (FocusFire_Timer < diff)
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{
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// Summon Focus Fire & Emote
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Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0);
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if (target && target->GetTypeId() == TYPEID_PLAYER)
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{
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focusedTarget = target;
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m_creature->SummonCreature(ENTRY_FOCUS_FIRE,target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,5500);
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// Emote
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std::string *emote = new std::string("focuses his energy on ");
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emote->append(target->GetName());
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DoTextEmote(emote->c_str(),NULL,true);
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delete emote;
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FocusFire_Timer = 15000+(rand()%5000);
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}
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}else FocusFire_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_shirrak_the_dead_watcher(Creature *_Creature)
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{
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return new boss_shirrak_the_dead_watcherAI (_Creature);
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}
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struct TRINITY_DLL_DECL mob_focus_fireAI : public ScriptedAI
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{
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mob_focus_fireAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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bool HeroicMode;
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uint32 FieryBlast_Timer;
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bool fiery1, fiery2, fiery3;
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void Reset()
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{
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FieryBlast_Timer = 3000+(rand()%1000);
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fiery1 = fiery2 = true;
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}
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void Aggro(Unit *who)
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{ }
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
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return;
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//FieryBlast_Timer
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if (fiery2 && FieryBlast_Timer < diff)
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{
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DoCast(m_creature,SPELL_FIERY_BLAST);
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if(fiery1) fiery1 = false;
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else if(fiery2) fiery2 = false;
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FieryBlast_Timer = 1000;
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}else FieryBlast_Timer -= diff;
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//DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_mob_focus_fire(Creature *_Creature)
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{
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return new mob_focus_fireAI (_Creature);
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}
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void AddSC_boss_shirrak_the_dead_watcher()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_shirrak_the_dead_watcher";
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newscript->GetAI = &GetAI_boss_shirrak_the_dead_watcher;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="mob_focus_fire";
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newscript->GetAI = &GetAI_mob_focus_fire;
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newscript->RegisterSelf();
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}
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+42
-16
@@ -17,7 +17,7 @@
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/* ScriptData
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SDName: Boss_Darkweaver_Syth
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SD%Complete: 85
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SDComment: Shock spells/times need more work. Heroic not implemented.
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SDComment: Shock spells/times need more work. Heroic partly implemented.
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SDCategory: Auchindoun, Sethekk Halls
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EndScriptData */
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@@ -34,30 +34,31 @@ EndScriptData */
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#define SAY_DEATH -1556006
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#define SPELL_FROST_SHOCK 37865
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#define SPELL_FROST_SHOCK 21401 //37865
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#define SPELL_FLAME_SHOCK 34354
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#define SPELL_SHADOW_SHOCK 30138
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#define SPELL_ARCANE_SHOCK 37132
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#define SPELL_CHAIN_LIGHTNING 39945
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#define SPELL_CHAIN_LIGHTNING 15659 //15305
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#define SPELL_SUMMON_SYTH_FIRE 33537 // Spawns 19203
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#define SPELL_SUMMON_SYTH_ARCANE 33538 // Spawns 19205
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#define SPELL_SUMMON_SYTH_FROST 33539 // Spawns 19204
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#define SPELL_SUMMON_SYTH_SHADOW 33540 // Spawns 19206
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#define SPELL_FLAME_BUFFET 33526
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#define H_SPELL_FLAME_BUFFET 38141
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#define SPELL_ARCANE_BUFFET 33527
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#define H_SPELL_ARCANE_BUFFET 38138
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#define SPELL_FROST_BUFFET 33528
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#define H_SPELL_FROST_BUFFET 38142
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#define SPELL_SHADOW_BUFFET 33529
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#define H_SPELL_SHADOW_BUFFET 38143
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#define SPELL_FLAME_BUFFET (HeroicMode?38141:33526)
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#define SPELL_ARCANE_BUFFET (HeroicMode?38138:33527)
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#define SPELL_FROST_BUFFET (HeroicMode?38142:33528)
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#define SPELL_SHADOW_BUFFET (HeroicMode?38143:33529)
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struct TRINITY_DLL_DECL boss_darkweaver_sythAI : public ScriptedAI
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{
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boss_darkweaver_sythAI(Creature *c) : ScriptedAI(c) {Reset();}
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boss_darkweaver_sythAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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uint32 flameshock_timer;
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uint32 arcaneshock_timer;
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@@ -68,6 +69,7 @@ struct TRINITY_DLL_DECL boss_darkweaver_sythAI : public ScriptedAI
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bool summon90;
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bool summon50;
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bool summon10;
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bool HeroicMode;
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void Reset()
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{
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@@ -204,10 +206,16 @@ CreatureAI* GetAI_boss_darkweaver_syth(Creature *_Creature)
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struct TRINITY_DLL_DECL mob_syth_fireAI : public ScriptedAI
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{
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mob_syth_fireAI(Creature *c) : ScriptedAI(c) {Reset();}
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mob_syth_fireAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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uint32 flameshock_timer;
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uint32 flamebuffet_timer;
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bool HeroicMode;
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void Reset()
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{
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@@ -250,10 +258,16 @@ CreatureAI* GetAI_mob_syth_fire(Creature *_Creature)
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struct TRINITY_DLL_DECL mob_syth_arcaneAI : public ScriptedAI
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{
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mob_syth_arcaneAI(Creature *c) : ScriptedAI(c) {Reset();}
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mob_syth_arcaneAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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uint32 arcaneshock_timer;
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uint32 arcanebuffet_timer;
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bool HeroicMode;
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void Reset()
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{
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@@ -296,10 +310,16 @@ CreatureAI* GetAI_mob_syth_arcane(Creature *_Creature)
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struct TRINITY_DLL_DECL mob_syth_frostAI : public ScriptedAI
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{
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mob_syth_frostAI(Creature *c) : ScriptedAI(c) {Reset();}
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mob_syth_frostAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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uint32 frostshock_timer;
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uint32 frostbuffet_timer;
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bool HeroicMode;
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void Reset()
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{
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@@ -342,10 +362,16 @@ CreatureAI* GetAI_mob_syth_frost(Creature *_Creature)
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struct TRINITY_DLL_DECL mob_syth_shadowAI : public ScriptedAI
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{
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mob_syth_shadowAI(Creature *c) : ScriptedAI(c) {Reset();}
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mob_syth_shadowAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = m_creature->GetMap()->IsHeroic();
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Reset();
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}
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uint32 shadowshock_timer;
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uint32 shadowbuffet_timer;
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bool HeroicMode;
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void Reset()
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{
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Reference in New Issue
Block a user