Added new spell disable flag - core will not check if that spell exists in dbc, used for blizz deprecated items/quests
Fixed loading of access_requirement --HG-- branch : trunk
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@@ -2179,7 +2179,7 @@ void ObjectMgr::LoadItemPrototypes()
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else if (proto->Spells[1].SpellId != -1)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
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if (!spellInfo)
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if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, NULL))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId);
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const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
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@@ -2227,7 +2227,7 @@ void ObjectMgr::LoadItemPrototypes()
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if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
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if (!spellInfo)
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if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, NULL))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId);
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const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
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@@ -5826,8 +5826,8 @@ void ObjectMgr::LoadAccessRequirements()
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min, status FROM access_requirement");
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// 0 1 2 3 4 5 6 7 8 9 10 11
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min FROM access_requirement");
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if (!result)
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{
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@@ -5865,7 +5865,6 @@ void ObjectMgr::LoadAccessRequirements()
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ar.questFailedText = fields[8].GetCppString();
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ar.heroicQuest = fields[9].GetUInt32();
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ar.heroicQuestFailedText = fields[10].GetCppString();
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ar.status = fields[12].GetUInt8();
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if (ar.item)
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{
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