* This should help with the Linux build; thanks to Machiavelli/click.
* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles. --HG-- branch : trunk
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@@ -109,7 +109,8 @@ void Vehicle::Install()
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Reset();
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sScriptMgr.OnInstall(this);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnInstall(this);
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}
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void Vehicle::InstallAllAccessories()
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@@ -132,7 +133,8 @@ void Vehicle::Uninstall()
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RemoveAllPassengers();
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sScriptMgr.OnUninstall(this);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnUninstall(this);
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}
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void Vehicle::Die()
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@@ -145,7 +147,8 @@ void Vehicle::Die()
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RemoveAllPassengers();
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sScriptMgr.OnDie(this);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnDie(this);
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}
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void Vehicle::Reset()
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@@ -163,7 +166,8 @@ void Vehicle::Reset()
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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sScriptMgr.OnReset(this);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnReset(this);
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}
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void Vehicle::RemoveAllPassengers()
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@@ -248,7 +252,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
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// This is not good, we have to send update twice
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accessory->SendMovementFlagUpdate();
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sScriptMgr.OnInstallAccessory(this, accessory);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnInstallAccessory(this, accessory);
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}
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}
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@@ -329,7 +334,8 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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}
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}
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sScriptMgr.OnAddPassenger(this, unit, seatId);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnAddPassenger(this, unit, seatId);
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return true;
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}
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@@ -377,7 +383,8 @@ void Vehicle::RemovePassenger(Unit *unit)
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if (unit->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
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me->CastSpell(unit, 45472, true); // Parachute
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sScriptMgr.OnRemovePassenger(this, unit);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr.OnRemovePassenger(this, unit);
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}
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void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
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