Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks joshwhedon.
--HG-- branch : trunk
This commit is contained in:
@@ -179,7 +179,7 @@ struct boss_janalaiAI : public ScriptedAI
|
||||
// DoZoneInCombat();
|
||||
}
|
||||
|
||||
void DamageDeal(Unit *pTarget, uint32 &damage)
|
||||
void DamageDealt(Unit *pTarget, uint32 &damage)
|
||||
{
|
||||
if (isFlameBreathing)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user