Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks joshwhedon.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-02 14:18:30 -07:00
parent e798097ae3
commit 14827321bf
3 changed files with 7 additions and 1 deletions
@@ -179,7 +179,7 @@ struct boss_janalaiAI : public ScriptedAI
// DoZoneInCombat();
}
void DamageDeal(Unit *pTarget, uint32 &damage)
void DamageDealt(Unit *pTarget, uint32 &damage)
{
if (isFlameBreathing)
{