*Call stopmoving in moveidle.
--HG-- branch : trunk
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@@ -1620,9 +1620,6 @@ void Creature::setDeathState(DeathState s)
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if (canFly() && FallGround())
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return;
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if(!IsStopped())
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StopMoving();
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}
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Unit::setDeathState(s);
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