*Fix some typos in boss_trollgore, thanks trazom. Closes #264
--HG-- branch : trunk
This commit is contained in:
@@ -115,14 +115,14 @@ struct TRINITY_DLL_DECL boss_trollgoreAI : public ScriptedAI
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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if (uiSpawnTimer < diff)
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if (uiSpawnTimer <= diff)
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{
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{
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for (uint8 i = 0; i < urand(2,HEROIC(3,5)); ++i)
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for (uint8 i = 0; i < urand(2,HEROIC(3,5)); ++i)
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DoSpawnCreature(RAND(NPC_DRAKKARI_INVADER_1,NPC_DRAKKARI_INVADER_2), AddSpawnPoint.GetPositionX(), AddSpawnPoint.GetPositionY(), AddSpawnPoint.GetPositionZ(), AddSpawnPoint.GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
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DoSpawnCreature(RAND(NPC_DRAKKARI_INVADER_1,NPC_DRAKKARI_INVADER_2), AddSpawnPoint.GetPositionX(), AddSpawnPoint.GetPositionY(), AddSpawnPoint.GetPositionZ(), AddSpawnPoint.GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
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uiSpawnTimer = urand(30000,40000);
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uiSpawnTimer = urand(30000,40000);
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} else uiSpawnTimer -= diff;
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} else uiSpawnTimer -= diff;
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if (uiConsumeTimer < diff)
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if (uiConsumeTimer <= diff)
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{
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{
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DoScriptText(SAY_CONSUME, m_creature);
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DoScriptText(SAY_CONSUME, m_creature);
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DoCast(HEROIC(SPELL_CONSUME, H_SPELL_CONSUME));
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DoCast(HEROIC(SPELL_CONSUME, H_SPELL_CONSUME));
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@@ -131,7 +131,7 @@ struct TRINITY_DLL_DECL boss_trollgoreAI : public ScriptedAI
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if (bAchiev)
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if (bAchiev)
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{
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{
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if (uiAuraCountTimer < diff)
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if (uiAuraCountTimer <= diff)
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{
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{
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if (m_creature->HasAura(HEROIC(SPELL_CONSUME,H_SPELL_CONSUME)))
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if (m_creature->HasAura(HEROIC(SPELL_CONSUME,H_SPELL_CONSUME)))
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{
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{
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@@ -143,24 +143,24 @@ struct TRINITY_DLL_DECL boss_trollgoreAI : public ScriptedAI
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} else uiAuraCountTimer -= diff;
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} else uiAuraCountTimer -= diff;
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}
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}
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if (uiCrushTimer < diff)
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if (uiCrushTimer <= diff)
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{
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{
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DoCastVictim(SPELL_CRUSH);
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DoCastVictim(SPELL_CRUSH);
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uiCrushTimer = urand(10000,15000);
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uiCrushTimer = urand(10000,15000);
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} else uiCrushTimer -= diff;
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} else uiCrushTimer -= diff;
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if (uiInfectedWoundTimer < diff)
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if (uiInfectedWoundTimer <= diff)
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{
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{
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DoCastVictim(SPELL_INFECTED_WOUND);
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DoCastVictim(SPELL_INFECTED_WOUND);
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uiInfectedWoundTimer = urand(25000,35000);
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uiInfectedWoundTimer = urand(25000,35000);
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} else uiInfectedWoundTimer -= diff;
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} else uiInfectedWoundTimer -= diff;
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if (uiExplodeCorpseTimer < diff)
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if (uiExplodeCorpseTimer <= diff)
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{
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{
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DoCast(HEROIC(SPELL_CORPSE_EXPLODE, H_SPELL_CORPSE_EXPLODE));
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DoCast(HEROIC(SPELL_CORPSE_EXPLODE, H_SPELL_CORPSE_EXPLODE));
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DoScriptText(SAY_EXPLODE, m_creature);
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DoScriptText(SAY_EXPLODE, m_creature);
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uiExplodeCorpseTimer = urand(15000,19000);
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uiExplodeCorpseTimer = urand(15000,19000);
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} uiExplodeCorpseTimer -= diff;
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} else uiExplodeCorpseTimer -= diff;
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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