*Fix some typos in boss_trollgore, thanks trazom. Closes #264

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-17 23:35:46 -08:00
parent f59106d9c3
commit 145ca6bbbd
@@ -115,14 +115,14 @@ struct TRINITY_DLL_DECL boss_trollgoreAI : public ScriptedAI
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
if (uiSpawnTimer < diff) if (uiSpawnTimer <= diff)
{ {
for (uint8 i = 0; i < urand(2,HEROIC(3,5)); ++i) for (uint8 i = 0; i < urand(2,HEROIC(3,5)); ++i)
DoSpawnCreature(RAND(NPC_DRAKKARI_INVADER_1,NPC_DRAKKARI_INVADER_2), AddSpawnPoint.GetPositionX(), AddSpawnPoint.GetPositionY(), AddSpawnPoint.GetPositionZ(), AddSpawnPoint.GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000); DoSpawnCreature(RAND(NPC_DRAKKARI_INVADER_1,NPC_DRAKKARI_INVADER_2), AddSpawnPoint.GetPositionX(), AddSpawnPoint.GetPositionY(), AddSpawnPoint.GetPositionZ(), AddSpawnPoint.GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
uiSpawnTimer = urand(30000,40000); uiSpawnTimer = urand(30000,40000);
} else uiSpawnTimer -= diff; } else uiSpawnTimer -= diff;
if (uiConsumeTimer < diff) if (uiConsumeTimer <= diff)
{ {
DoScriptText(SAY_CONSUME, m_creature); DoScriptText(SAY_CONSUME, m_creature);
DoCast(HEROIC(SPELL_CONSUME, H_SPELL_CONSUME)); DoCast(HEROIC(SPELL_CONSUME, H_SPELL_CONSUME));
@@ -131,7 +131,7 @@ struct TRINITY_DLL_DECL boss_trollgoreAI : public ScriptedAI
if (bAchiev) if (bAchiev)
{ {
if (uiAuraCountTimer < diff) if (uiAuraCountTimer <= diff)
{ {
if (m_creature->HasAura(HEROIC(SPELL_CONSUME,H_SPELL_CONSUME))) if (m_creature->HasAura(HEROIC(SPELL_CONSUME,H_SPELL_CONSUME)))
{ {
@@ -143,24 +143,24 @@ struct TRINITY_DLL_DECL boss_trollgoreAI : public ScriptedAI
} else uiAuraCountTimer -= diff; } else uiAuraCountTimer -= diff;
} }
if (uiCrushTimer < diff) if (uiCrushTimer <= diff)
{ {
DoCastVictim(SPELL_CRUSH); DoCastVictim(SPELL_CRUSH);
uiCrushTimer = urand(10000,15000); uiCrushTimer = urand(10000,15000);
} else uiCrushTimer -= diff; } else uiCrushTimer -= diff;
if (uiInfectedWoundTimer < diff) if (uiInfectedWoundTimer <= diff)
{ {
DoCastVictim(SPELL_INFECTED_WOUND); DoCastVictim(SPELL_INFECTED_WOUND);
uiInfectedWoundTimer = urand(25000,35000); uiInfectedWoundTimer = urand(25000,35000);
} else uiInfectedWoundTimer -= diff; } else uiInfectedWoundTimer -= diff;
if (uiExplodeCorpseTimer < diff) if (uiExplodeCorpseTimer <= diff)
{ {
DoCast(HEROIC(SPELL_CORPSE_EXPLODE, H_SPELL_CORPSE_EXPLODE)); DoCast(HEROIC(SPELL_CORPSE_EXPLODE, H_SPELL_CORPSE_EXPLODE));
DoScriptText(SAY_EXPLODE, m_creature); DoScriptText(SAY_EXPLODE, m_creature);
uiExplodeCorpseTimer = urand(15000,19000); uiExplodeCorpseTimer = urand(15000,19000);
} uiExplodeCorpseTimer -= diff; } else uiExplodeCorpseTimer -= diff;
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }