This reverts commit f580cddc09.

This commit is contained in:
kaelima
2011-06-28 13:05:15 +02:00
parent a5493c14a9
commit 142943d4c1
49 changed files with 83 additions and 6744 deletions
+1 -20
View File
@@ -178,13 +178,8 @@ void Vehicle::ApplyAllImmunities()
// Different immunities for vehicles goes below
switch (GetVehicleInfo()->m_ID)
{
case 160: //Isle of conquest turret
case 244: //Wintergrasp turret
case 160:
_me->SetControlled(true, UNIT_STAT_ROOT);
//me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
//me->SetSpeed(MOVE_TURN_RATE, 0.7f);
//me->SetSpeed(MOVE_PITCH_RATE, 0.7f);
//me->m_movementInfo.flags2=59;
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
default:
@@ -469,20 +464,6 @@ void Vehicle::Dismiss()
_me->AddObjectToRemoveList();
}
void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
{
vehiclePlayers.clear();
for(int8 i = 0; i < 8; i++)
if (Unit* player = GetPassenger(i))
vehiclePlayers.insert(player->GetGUID());
RemoveAllPassengers(); // this can unlink Guns from Siege Engines
_me->NearTeleportTo(x, y, z, ang);
for (GuidSet::const_iterator itr = vehiclePlayers.begin(); itr != vehiclePlayers.end(); ++itr)
if(Unit* plr = sObjectAccessor->FindUnit(*itr))
plr->NearTeleportTo(x, y, z, ang);
}
void Vehicle::InitMovementInfoForBase()
{
uint32 vehicleFlags = GetVehicleInfo()->m_flags;
@@ -98,7 +98,6 @@ struct VehicleAccessory
typedef std::vector<VehicleAccessory> VehicleAccessoryList;
typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
typedef std::map<int8, VehicleSeat> SeatMap;
typedef std::set<uint64> GuidSet;
class Vehicle
{
@@ -130,7 +129,6 @@ class Vehicle
void RelocatePassengers(float x, float y, float z, float ang);
void RemoveAllPassengers();
void Dismiss();
void TeleportVehicle(float x, float y, float z, float ang);
bool IsVehicleInUse() { return Seats.begin() != Seats.end(); }
SeatMap Seats;
@@ -146,7 +144,6 @@ class Vehicle
Unit* _me;
VehicleEntry const* _vehicleInfo;
GuidSet vehiclePlayers;
uint32 _usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players
};