Core/Spells: Improvements in selecting default targets based on effect type.

This commit is contained in:
QAston
2011-09-23 11:58:40 +02:00
parent ab023e847a
commit 13a1d90130
4 changed files with 322 additions and 454 deletions
+89 -126
View File
@@ -656,7 +656,7 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
target = m_caster->getVictim();
// didn't find anything - let's use self as target
if (!target && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT))
if (!target && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
target = m_caster;
m_targets.SetUnitTarget(target);
@@ -709,121 +709,21 @@ void Spell::SelectSpellTargets()
if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT);
uint32 effectTargetType = m_spellInfo->Effects[i].GetRequiredTargetType();
// is it possible that areaaura is not applied to caster?
if (effectTargetType == SPELL_REQUIRE_NONE)
continue;
uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget();
uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget();
if (targetA)
processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA);
if (targetB) // In very rare case !A && B
if (targetB)
processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB);
if (effectTargetType != SPELL_REQUIRE_UNIT)
{
if (effectTargetType == SPELL_REQUIRE_CASTER)
AddUnitTarget(m_caster, 1 << i, false);
else if (effectTargetType == SPELL_REQUIRE_ITEM)
if (m_targets.GetItemTarget())
AddItemTarget(m_targets.GetItemTarget(), 1 << i);
continue;
}
// Select targets of effect based on effect type
// those are used when no valid target could be added for spell effect based on spell target type
// some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
// some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
// some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
SelectEffectTypeImplicitTargets(i);
if (!targetA && !targetB)
{
if (!m_spellInfo->GetMaxRange(true))
{
AddUnitTarget(m_caster, 1 << i, false);
continue;
}
// add here custom effects that need default target.
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_DUMMY:
{
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), 1 << i, false);
else
AddUnitTarget(m_caster, 1 << i, false);
break;
}
case SPELL_EFFECT_BIND:
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_TRIGGER_SPELL:
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_PROFICIENCY:
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION:
case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SEND_TAXI:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), 1 << i, false);
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
else if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TRIGGER_SPELL)
AddUnitTarget(m_caster, 1 << i, false);
break;
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
case SPELL_EFFECT_SUMMON_PLAYER:
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
{
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
if (target)
AddUnitTarget(target, 1 << i, false);
}
break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
case SPELL_EFFECT_RESURRECT_NEW:
if (WorldObject* target = m_targets.GetObjectTarget())
{
if (Unit* unitTarget = target->ToUnit())
AddUnitTarget(unitTarget, 1 << i, false);
else if (Corpse* corpseTarget = target->ToCorpse())
{
Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID());
if (owner)
AddUnitTarget(owner, 1 << i, false);
}
}
break;
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
case SPELL_EFFECT_ADD_FARSIGHT:
case SPELL_EFFECT_APPLY_GLYPH:
case SPELL_EFFECT_STUCK:
case SPELL_EFFECT_FEED_PET:
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
AddUnitTarget(m_caster, 1 << i, false);
break;
case SPELL_EFFECT_LEARN_PET_SPELL:
if (Guardian* pet = m_caster->GetGuardianPet())
AddUnitTarget(pet, 1 << i);
break;
case SPELL_EFFECT_APPLY_AURA:
switch (m_spellInfo->Effects[i].ApplyAuraName)
{
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
case SPELL_AURA_ADD_PCT_MODIFIER:
AddUnitTarget(m_caster, 1 << i, false);
break;
default: // apply to target in other case
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), 1 << i, false);
break;
}
break;
default:
AddUnitTarget(m_caster, 1 << i, false);
break;
}
}
if (m_spellInfo->IsChanneled())
{
uint8 mask = (1 << i);
@@ -877,6 +777,82 @@ void Spell::SelectSpellTargets()
}
}
void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
{
// special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
// TODO: this is a workaround - target shouldn't be stored in target map for those spells
switch (m_spellInfo->Effects[effIndex].Effect)
{
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
case SPELL_EFFECT_SUMMON_PLAYER:
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
{
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
if (target)
AddUnitTarget(target, 1 << effIndex, false);
}
return;
default:
break;
}
// select spell implicit targets based on effect type
if (!m_spellInfo->Effects[effIndex].GetImplicitTargetType())
return;
uint32 targetMask = m_spellInfo->Effects[effIndex].GetMissingTargetMask();
if (!targetMask)
return;
switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
{
// add explicit object target or self to the target map
case EFFECT_IMPLICIT_TARGET_EXPLICIT:
// player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
{
if (Unit* unitTarget = m_targets.GetUnitTarget())
AddUnitTarget(unitTarget, 1 << effIndex, false);
else if (targetMask & TARGET_FLAG_CORPSE_MASK)
{
if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
{
// TODO: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
AddUnitTarget(owner, 1 << effIndex, false);
}
}
else //if (targetMask & TARGET_FLAG_UNIT_MASK)
{
AddUnitTarget(m_caster, 1 << effIndex, false);
}
}
if (targetMask & TARGET_FLAG_ITEM_MASK)
{
if (Item* itemTarget = m_targets.GetItemTarget())
AddItemTarget(itemTarget, 1 << effIndex);
}
if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
{
if (GameObject* gObjTarget = m_targets.GetGOTarget())
AddGOTarget(gObjTarget, 1 << effIndex);
}
break;
// add self to the target map
case EFFECT_IMPLICIT_TARGET_CASTER:
if (targetMask & TARGET_FLAG_UNIT_MASK)
AddUnitTarget(m_caster, 1 << effIndex, false);
break;
// for EFFECT_LEARN_PET_SPELL - maybe should add unitTarget's pet instead of caster's?
case EFFECT_IMPLICIT_TARGET_PET:
if (targetMask & TARGET_FLAG_UNIT_MASK)
if (Guardian* pet = m_caster->GetGuardianPet())
AddUnitTarget(pet, 1 << effIndex, false);
break;
}
}
void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
{
//==========================================================================================
@@ -2505,10 +2481,6 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
}
else if (pushType)
{
// Dummy, just for client
if (m_spellInfo->Effects[i].GetRequiredTargetType() != SPELL_REQUIRE_UNIT)
return 0;
float radius;
SpellTargets targetType;
switch (cur.GetTarget())
@@ -3015,7 +2987,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (m_spellInfo->Effects[i].GetRequiredTargetType() == SPELL_REQUIRE_UNIT)
if (m_spellInfo->Effects[i].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT)
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
break;
@@ -3438,17 +3410,17 @@ void Spell::_handle_immediate_phase()
// process ground
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effects[j].Effect == 0)
if (!m_spellInfo->Effects[j].IsEffect())
continue;
if (m_spellInfo->Effects[j].GetRequiredTargetType() == SPELL_REQUIRE_DEST)
if (m_spellInfo->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_DEST)
{
if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
m_targets.SetDst(*m_caster);
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
}
else if (m_spellInfo->Effects[j].GetRequiredTargetType() == SPELL_REQUIRE_NONE)
else if (m_spellInfo->Effects[j].GetUsedTargetObjectType() && !m_spellInfo->Effects[j].GetImplicitTargetType())
{
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
@@ -5703,16 +5675,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if (!strict && m_casttime == 0)
return SPELL_CAST_OK;
uint32 range_type = 0;
if (m_spellInfo->RangeEntry)
{
// self cast doesn't need range checking -- also for Starshards fix
if (m_spellInfo->RangeEntry->ID == 1)
return SPELL_CAST_OK;
range_type = m_spellInfo->RangeEntry->type;
}
uint32 range_type = m_spellInfo->RangeEntry ? m_spellInfo->RangeEntry->type : 0;
Unit* target = m_targets.GetUnitTarget();
float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);