@@ -8167,7 +8167,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
|
|||||||
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
|
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (proto->Delay)
|
if (proto->Delay && !IsInFeralForm())
|
||||||
{
|
{
|
||||||
if (slot == EQUIPMENT_SLOT_RANGED)
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
||||||
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
|
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
|
||||||
|
|||||||
@@ -428,13 +428,13 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
|
|||||||
{
|
{
|
||||||
if (GetShapeshiftForm() == FORM_CAT)
|
if (GetShapeshiftForm() == FORM_CAT)
|
||||||
{
|
{
|
||||||
weapon_mindamage = weapon_mindamage / att_speed;
|
weapon_mindamage = weapon_mindamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000;
|
||||||
weapon_maxdamage = weapon_maxdamage / att_speed;
|
weapon_maxdamage = weapon_maxdamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000;
|
||||||
}
|
}
|
||||||
else if (GetShapeshiftForm() == FORM_BEAR)
|
else if (GetShapeshiftForm() == FORM_BEAR)
|
||||||
{
|
{
|
||||||
weapon_mindamage = weapon_mindamage / att_speed * 2.5f;
|
weapon_mindamage = weapon_mindamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000 + weapon_mindamage / 2.5;
|
||||||
weapon_maxdamage = weapon_maxdamage / att_speed * 2.5f;
|
weapon_maxdamage = weapon_mindamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000 + weapon_maxdamage / 2.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
|
else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
|
||||||
|
|||||||
Reference in New Issue
Block a user