Merge pull request #7411 from Tuxity/4.3.4

[434] Correct 2 typos
This commit is contained in:
Nay
2012-08-16 04:23:16 -07:00
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -8167,7 +8167,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
SetBaseWeaponDamage(attType, MAXDAMAGE, damage); SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
} }
if (proto->Delay) if (proto->Delay && !IsInFeralForm())
{ {
if (slot == EQUIPMENT_SLOT_RANGED) if (slot == EQUIPMENT_SLOT_RANGED)
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
+4 -4
View File
@@ -428,13 +428,13 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
{ {
if (GetShapeshiftForm() == FORM_CAT) if (GetShapeshiftForm() == FORM_CAT)
{ {
weapon_mindamage = weapon_mindamage / att_speed; weapon_mindamage = weapon_mindamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000;
weapon_maxdamage = weapon_maxdamage / att_speed; weapon_maxdamage = weapon_maxdamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000;
} }
else if (GetShapeshiftForm() == FORM_BEAR) else if (GetShapeshiftForm() == FORM_BEAR)
{ {
weapon_mindamage = weapon_mindamage / att_speed * 2.5f; weapon_mindamage = weapon_mindamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000 + weapon_mindamage / 2.5;
weapon_maxdamage = weapon_maxdamage / att_speed * 2.5f; weapon_maxdamage = weapon_mindamage / GetWeaponForAttack(BASE_ATTACK, true)->GetTemplate()->Delay / 1000 + weapon_maxdamage / 2.5;
} }
} }
else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case) else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)