Core: Generic cleanup (tab2spaces/trailing whitespace removal)
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@@ -1237,7 +1237,7 @@ void ObjectMgr::LoadLinkedRespawn()
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error = true;
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break;
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}
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guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
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linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
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break;
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@@ -1332,8 +1332,8 @@ void ObjectMgr::LoadLinkedRespawn()
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sLog->outErrorDb("Couldn't get creature data for GUIDLow %u", linkedGuidLow);
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error = true;
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break;
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}
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}
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const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
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if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
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{
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@@ -1396,7 +1396,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
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sLog->outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
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return false;
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}
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uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
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mLinkedRespawnMap[guid] = linkedGuid;
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@@ -1774,7 +1774,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
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void ObjectMgr::LoadGameobjects()
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{
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uint32 oldMSTime = getMSTime();
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uint32 count = 0;
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// 0 1 2 3 4 5 6
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@@ -2695,7 +2695,7 @@ void ObjectMgr::LoadItemSetNames()
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itemSetItems.erase(entry);
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++count;
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} while (result->NextRow());
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if (!itemSetItems.empty())
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{
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@@ -3969,8 +3969,8 @@ void ObjectMgr::LoadGroups()
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CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS));
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
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// 10 11 12 13 14 15
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QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
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// 10 11 12 13 14 15
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",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups");
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if (!result)
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{
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@@ -7067,10 +7067,10 @@ uint32 ObjectMgr::GeneratePetNumber()
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void ObjectMgr::LoadCorpses()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8 9 10 11
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QueryResult result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags"
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// 12 13 14 15 16 17
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// 12 13 14 15 16 17
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", time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0");
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if (!result)
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@@ -7604,7 +7604,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
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RemoveCreatureRespawnTime(loguid, instance);
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return;
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}
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// This function can be called from various map threads concurrently
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{
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m_CreatureRespawnTimesMtx.acquire();
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@@ -7652,7 +7652,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
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RemoveGORespawnTime(loguid, instance);
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return;
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}
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// This function can be called from different map threads concurrently
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{
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m_GORespawnTimesMtx.acquire();
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@@ -8179,7 +8179,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
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}
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} while (result->NextRow());
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if (min_value == MIN_TRINITY_STRING_ID)
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sLog->outString(">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
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else
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@@ -8587,7 +8587,7 @@ void ObjectMgr::LoadTrainerSpell()
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}
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uint32 count = 0;
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do
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{
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