Core: Generic cleanup (tab2spaces/trailing whitespace removal)
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@@ -427,7 +427,7 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
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data << GetPositionY() - vehicleOwner->GetPositionY();
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data << GetPositionZ() - vehicleOwner->GetPositionZ();
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data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count
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data << uint8(SPLINETYPE_FACING_ANGLE);
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data << uint8(SPLINETYPE_FACING_ANGLE);
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data << GetTransOffsetO(); // facing angle?
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data << uint32(SPLINEFLAG_TRANSPORT);
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data << uint32(GetTransTime()); // move time
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@@ -6477,7 +6477,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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}
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else if (damage > 0)
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triggered_spell_id = 58597;
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target = this;
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break;
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}
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@@ -7680,7 +7680,7 @@ bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura,
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break;
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// Discerning Eye of the Beast
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case 59915:
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{
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{
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CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp
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*handled = true;
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break;
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@@ -8534,7 +8534,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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// Item - Shaman T10 Enhancement 4P Bonus
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if (AuraEffect const* aurEff = GetAuraEffect(70832, 0))
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if (Aura const* maelstrom = GetAura(53817))
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if ((maelstrom->GetStackAmount() == maelstrom->GetSpellProto()->StackAmount) && roll_chance_i(aurEff->GetAmount()))
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if ((maelstrom->GetStackAmount() == maelstrom->GetSpellProto()->StackAmount) && roll_chance_i(aurEff->GetAmount()))
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CastSpell(this, 70831, true, castItem, triggeredByAura);
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// have rank dependent proc chance, ignore too often cases
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@@ -14144,7 +14144,7 @@ void Unit::StopMoving()
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//if (fabs(GetPositionZ() - z) < 2.0f)
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// Relocate(GetPositionX(), GetPositionY(), z);
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//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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if (!(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT))
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SendMonsterStop();
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}
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