*Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost nothing left from original patch):
*Fixes all per caster aurastates instead of only conflagrate *Adds a holder for aura state auras for speedup search *Save some memory space by removing m_auraStateMask from aura class. --HG-- branch : trunk
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@@ -134,6 +134,7 @@ enum SpellLinkedType
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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AuraState GetSpellAuraState(SpellEntry const * spellInfo);
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// Different spell properties
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inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
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