*Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost nothing left from original patch):
*Fixes all per caster aurastates instead of only conflagrate *Adds a holder for aura state auras for speedup search *Save some memory space by removing m_auraStateMask from aura class. --HG-- branch : trunk
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@@ -84,8 +84,6 @@ class TRINITY_DLL_SPEC Aura
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int8 GetStackAmount() const {return m_stackAmount;}
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void SetStackAmount(uint8 num, bool applied = true);
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bool modStackAmount(int32 num); // return true if last charge dropped
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uint32 GetAuraStateMask(){return m_auraStateMask;}
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void SetAuraState(uint8 num){m_auraStateMask |= 1<<(num-1);} //modifies auras' aura state (not unit!)
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void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
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uint8 GetRemoveMode() const {return m_removeMode;}
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@@ -154,7 +152,6 @@ class TRINITY_DLL_SPEC Aura
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uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 m_procCharges; // Aura charges (0 for infinite)
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uint8 m_stackAmount; // Aura stack amount
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uint32 m_auraStateMask;
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AuraEffect * m_partAuras[3];
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uint32 m_procDamage; // used in aura proc code
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