*Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost nothing left from original patch):

*Fixes all per caster aurastates instead of only conflagrate
*Adds a holder for aura state auras for speedup search
*Save some memory space by removing m_auraStateMask from aura class.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-30 17:16:56 +02:00
parent 2095daca85
commit 13758fcae1
8 changed files with 150 additions and 87 deletions
+4
View File
@@ -893,6 +893,7 @@ enum SpellCastResult
enum AuraState
{ // (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_NONE = 0, // C |
AURA_STATE_DEFENSE = 1, // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
AURA_STATE_BERSERKING = 3, // C T |
@@ -920,6 +921,9 @@ enum AuraState
AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
};
#define PER_CASTER_AURA_STATE_MASK ( \
(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_SWIFTMEND-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
// Spell mechanics
enum Mechanics
{