diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 11b1ab94bc..7ecf1ff4b8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2620,8 +2620,8 @@ void Spell::finish(bool ok) m_caster->resetAttackTimer(RANGED_ATTACK); } - // mana/health potions, disabled by client, send event "not in combat" - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Category == SPELLCATEGORY_HEALTH_MANA_POTIONS) + // potions disabled by client, send event "not in combat" if need + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->UpdatePotionCooldown(this); // call triggered spell only at successful cast (after clear combo points -> for add some if need)