*Add CONDITION_INSTANCE_DATA for dynamic loot of instance such as Zul'aman and AV battleground.

*Script update for Zul'aman.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-02 18:12:39 -06:00
parent 3527679b29
commit 1328b1259b
5 changed files with 30 additions and 9 deletions
+4
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@@ -64,5 +64,9 @@ class TRINITY_DLL_SPEC InstanceData
//called on creature creation
virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {}
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32) { return 0; }
virtual void SetData(uint32, uint32 data) {}
};
#endif
+10
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@@ -45,6 +45,7 @@
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
#include "InstanceData.h" //for condition_instance_data
INSTANTIATE_SINGLETON_1(ObjectMgr);
@@ -6737,6 +6738,12 @@ bool PlayerCondition::Meets(Player const * player) const
return !player->HasAura(value1, value2);
case CONDITION_ACTIVE_EVENT:
return gameeventmgr.IsActiveEvent(value1);
case CONDITION_INSTANCE_DATA:
{
Map *map = player->GetMap();
if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
return ((InstanceMap*)map)->GetInstanceData()->GetData(value1) == value2;
}
default:
return false;
}
@@ -6881,6 +6888,9 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
}
break;
}
case CONDITION_INSTANCE_DATA:
//TODO: need some check
break;
}
return true;
}
+2 -1
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@@ -216,9 +216,10 @@ enum ConditionType
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
CONDITION_NO_AURA = 11, // spell_id effindex
CONDITION_ACTIVE_EVENT = 12, // event_id
CONDITION_INSTANCE_DATA = 13, // entry data
};
#define MAX_CONDITION 13 // maximum value in ConditionType enum
#define MAX_CONDITION 14 // maximum value in ConditionType enum
//Player's info
typedef struct _tagCachePlayerInfo