*Heart of the Crusader now works, thanks lobuz
*Little bit of cleanup --HG-- branch : trunk
This commit is contained in:
@@ -1132,7 +1132,7 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se
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{
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{
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if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
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if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
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LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
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LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
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else if(ref_set)
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else if (ref_set)
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ref_set->erase(-ieItr->mincountOrRef);
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ref_set->erase(-ieItr->mincountOrRef);
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}
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}
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}
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}
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@@ -4461,8 +4461,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
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break;
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break;
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}
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}
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}
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}
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if (!spellInfo)
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if(!spellInfo)
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{
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{
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// get highest rank of the Sunder Armor spell
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// get highest rank of the Sunder Armor spell
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const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
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const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
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@@ -5861,6 +5860,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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return;
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return;
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uint32 spellId1 = 0;
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uint32 spellId1 = 0;
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uint32 spellId2 = 0;
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uint32 spellId2 = 0;
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uint32 spellId3 = 0;
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// Judgement self add switch
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// Judgement self add switch
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switch (m_spellInfo->Id)
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switch (m_spellInfo->Id)
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@@ -5875,12 +5875,26 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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}
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}
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// all seals have aura dummy in 2 effect
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// all seals have aura dummy in 2 effect
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Unit::AuraMap & sealAuras = m_caster->GetAuras();
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Unit::AuraMap & sealAuras = m_caster->GetAuras();
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for (Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end(); )
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for (Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
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{
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{
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switch (iter->second->GetId())
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{
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// Heart of the Crusader
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case 20335: // Rank 1
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spellId3 = 21183;
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break;
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case 20336: // Rank 2
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spellId3 = 54498;
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break;
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case 20337: // Rank 3
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spellId3 = 54499;
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break;
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}
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if (IsSealSpell(iter->second->GetSpellProto()))
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if (IsSealSpell(iter->second->GetSpellProto()))
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{
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{
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if (AuraEffect * aureff = iter->second->GetPartAura(2))
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if (AuraEffect * aureff = iter->second->GetPartAura(2))
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if (aureff->GetAuraName()==SPELL_AURA_DUMMY)
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if (aureff->GetAuraName() == SPELL_AURA_DUMMY)
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{
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{
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if (sSpellStore.LookupEntry(aureff->GetAmount()))
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if (sSpellStore.LookupEntry(aureff->GetAmount()))
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spellId2 = aureff->GetAmount();
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spellId2 = aureff->GetAmount();
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@@ -5890,11 +5904,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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{
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{
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switch (iter->first)
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switch (iter->first)
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{
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{
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// Seal of light, Seal of wisdom, Seal of justice
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// Seal of light, Seal of wisdom, Seal of justice
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case 20165:
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case 20165:
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case 20166:
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case 20166:
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case 20164:
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case 20164:
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spellId2 = 54158;
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spellId2 = 54158;
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}
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}
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}
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}
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break;
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break;
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@@ -5906,6 +5920,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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m_caster->CastSpell(unitTarget, spellId1, true);
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m_caster->CastSpell(unitTarget, spellId1, true);
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if (spellId2)
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if (spellId2)
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m_caster->CastSpell(unitTarget, spellId2, true);
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m_caster->CastSpell(unitTarget, spellId2, true);
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if (spellId3)
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m_caster->CastSpell(unitTarget, spellId3, true);
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return;
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return;
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}
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}
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}
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}
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