Core/Movement

* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled)
* Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these
* Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
This commit is contained in:
Shauren
2013-04-09 17:24:39 +02:00
parent c34fd8d862
commit 12a828fdbc
30 changed files with 5242 additions and 3153 deletions
+8 -2
View File
@@ -103,9 +103,15 @@ public:
WorldPacket data;
if (strncmp(args, "on", 3) == 0)
target->SendMovementSetCanFly(true);
{
target->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
target->SendMovementCanFlyChange();
}
else if (strncmp(args, "off", 4) == 0)
target->SendMovementSetCanFly(false);
{
target->RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
target->SendMovementCanFlyChange();
}
else
{
handler->SendSysMessage(LANG_USE_BOL);