[7559] Implement function Player::RewardPlayerAndGroupAtEvent for reward (quest objective only) player and group at special kill-like events. Author: Ramses_II
Use it for Spell::EffectKillCredit and some dummy code. --HG-- branch : trunk
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@@ -19277,6 +19277,31 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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return xp || honored_kill;
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}
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void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
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{
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uint64 creature_guid = pRewardSource->GetTypeId()==TYPEID_UNIT ? pRewardSource->GetGUID() : uint64(0);
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// prepare data for near group iteration
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if(Group *pGroup = GetGroup())
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pGroupGuy = itr->getSource();
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if(!pGroupGuy)
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continue;
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if(!pGroupGuy->IsAtGroupRewardDistance(pRewardSource))
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continue; // member (alive or dead) or his corpse at req. distance
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// quest objectives updated only for alive group member or dead but with not released body
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if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
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pGroupGuy->KilledMonster(creature_id, creature_guid);
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}
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}
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else // if (!pGroup)
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KilledMonster(creature_id, creature_guid);
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}
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bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
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{
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if(pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))
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@@ -1675,6 +1675,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
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bool RewardPlayerAndGroupAtKill(Unit* pVictim);
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void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
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bool isHonorOrXPTarget(Unit* pVictim);
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ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
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@@ -1183,7 +1183,7 @@ void Spell::EffectDummy(uint32 i)
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return;
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pCreature->SetHealth(health);
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((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID());
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((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992,pCreature);
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if (pCreature->IsAIEnabled)
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pCreature->AI()->AttackStart(m_caster);
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@@ -6357,7 +6357,7 @@ void Spell::EffectKillCredit(uint32 i)
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if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)unitTarget)->KilledMonster(m_spellInfo->EffectMiscValue[i], 0);
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((Player*)unitTarget)->RewardPlayerAndGroupAtEvent(m_spellInfo->EffectMiscValue[i], unitTarget);
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}
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void Spell::EffectQuestFail(uint32 i)
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