Update trigger visibility when doing gm on/off
Fix by liberate --HG-- branch : trunk
This commit is contained in:
@@ -2215,6 +2215,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void UpdateObjectVisibility(bool forced = true);
|
||||
void UpdateVisibilityForPlayer();
|
||||
void UpdateVisibilityOf(WorldObject* target);
|
||||
void UpdateTriggerVisibility();
|
||||
|
||||
template<class T>
|
||||
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
|
||||
Reference in New Issue
Block a user