Update trigger visibility when doing gm on/off

Fix by liberate

--HG--
branch : trunk
This commit is contained in:
click
2010-04-21 23:14:37 +02:00
parent 3a826ecfee
commit 12950d1c16
3 changed files with 25 additions and 0 deletions
+1
View File
@@ -2215,6 +2215,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateObjectVisibility(bool forced = true);
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
void UpdateTriggerVisibility();
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);