Core/Spells: Fixed Evasive Maneuvers and Stop Time, spells from the Oculus drakes.

Closes #6670
Closes #6675
This commit is contained in:
Subv
2012-07-02 16:41:25 -05:00
parent c49bc934b8
commit 1292b732f7
4 changed files with 47 additions and 1 deletions
+8
View File
@@ -8205,6 +8205,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
CastSpell(victim, 27526, true, castItem, triggeredByAura);
return true;
}
// Evasive Maneuvers
case 50240:
{
// Remove a Evasive Charge
Aura* charge = GetAura(50241);
if (charge->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL))
RemoveAurasDueToSpell(50240);
}
}
break;
case SPELLFAMILY_MAGE:
+1
View File
@@ -1736,6 +1736,7 @@ AuraStateType SpellInfo::GetAuraState() const
switch (Id)
{
case 71465: // Divine Surge
case 50241: // Evasive Charges
return AURA_STATE_UNKNOWN22;
default:
break;