Scripts/Ulduar: Caster check is not needed when we are not manipulating with caster

This commit is contained in:
Lopin
2011-06-13 23:39:03 +02:00
parent 3ae16e3fa4
commit 125bdc0d0a
@@ -909,13 +909,9 @@ class spell_biting_cold : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{ {
Unit* caster = GetCaster();
Unit* target = GetTarget(); Unit* target = GetTarget();
bool found = false; bool found = false;
if (!caster)
return;
for (TargetList::iterator itr = listOfTargets.begin(); itr != listOfTargets.end(); ++itr) for (TargetList::iterator itr = listOfTargets.begin(); itr != listOfTargets.end(); ++itr)
{ {
if (itr->first != target->GetGUID()) if (itr->first != target->GetGUID())
@@ -933,6 +929,7 @@ class spell_biting_cold : public SpellScriptLoader
else else
itr->second++; itr->second++;
} }
found = true; found = true;
break; break;
} }