* Move some grid stuff.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,177 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_CELL_H
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#define TRINITY_CELL_H
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#include <cmath>
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#include "GameSystem/TypeContainer.h"
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#include "GameSystem/TypeContainerVisitor.h"
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#include "GridDefines.h"
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class Map;
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class WorldObject;
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enum District
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{
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UPPER_DISTRICT = 1,
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LOWER_DISTRICT = 1 << 1,
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LEFT_DISTRICT = 1 << 2,
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RIGHT_DISTRICT = 1 << 3,
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CENTER_DISTRICT = 1 << 4,
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UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT),
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UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT),
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LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT),
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LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT),
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ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT)
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};
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struct CellArea
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{
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CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {}
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CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {}
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bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; }
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void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const
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{
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begin_cell << left_offset;
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begin_cell -= lower_offset;
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end_cell >> right_offset;
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end_cell += upper_offset;
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}
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int right_offset;
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int left_offset;
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int upper_offset;
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int lower_offset;
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};
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struct Cell
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{
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Cell() { data.All = 0; }
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Cell(const Cell &cell) { data.All = cell.data.All; }
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explicit Cell(CellPair const& p);
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void operator|=(Cell &cell)
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{
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data.Part.reserved = 0;
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cell.data.Part.reserved = 0;
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uint32 x, y, old_x, old_y;
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Compute(x, y);
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cell.Compute(old_x, old_y);
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if (std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1)
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{
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data.Part.reserved = ALL_DISTRICT;
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cell.data.Part.reserved = ALL_DISTRICT;
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return;
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}
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if (x < old_x)
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{
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data.Part.reserved |= LEFT_DISTRICT;
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cell.data.Part.reserved |= RIGHT_DISTRICT;
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}
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else if (old_x < x)
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{
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data.Part.reserved |= RIGHT_DISTRICT;
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cell.data.Part.reserved |= LEFT_DISTRICT;
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}
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if (y < old_y)
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{
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data.Part.reserved |= UPPER_DISTRICT;
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cell.data.Part.reserved |= LOWER_DISTRICT;
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}
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else if (old_y < y)
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{
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data.Part.reserved |= LOWER_DISTRICT;
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cell.data.Part.reserved |= UPPER_DISTRICT;
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}
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}
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void Compute(uint32 &x, uint32 &y) const
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{
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x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
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y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
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}
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bool DiffCell(const Cell &cell) const
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{
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return(data.Part.cell_x != cell.data.Part.cell_x ||
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data.Part.cell_y != cell.data.Part.cell_y);
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}
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bool DiffGrid(const Cell &cell) const
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{
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return(data.Part.grid_x != cell.data.Part.grid_x ||
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data.Part.grid_y != cell.data.Part.grid_y);
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}
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uint32 CellX() const { return data.Part.cell_x; }
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uint32 CellY() const { return data.Part.cell_y; }
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uint32 GridX() const { return data.Part.grid_x; }
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uint32 GridY() const { return data.Part.grid_y; }
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bool NoCreate() const { return data.Part.nocreate; }
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void SetNoCreate() { data.Part.nocreate = 1; }
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CellPair cellPair() const
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{
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return CellPair(
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data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
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data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
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}
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Cell& operator=(const Cell &cell)
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{
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this->data.All = cell.data.All;
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return *this;
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}
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bool operator == (const Cell &cell) const { return (data.All == cell.data.All); }
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bool operator != (const Cell &cell) const { return !operator == (cell); }
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union
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{
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struct
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{
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unsigned grid_x : 6;
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unsigned grid_y : 6;
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unsigned cell_x : 6;
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unsigned cell_y : 6;
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unsigned nocreate : 1;
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unsigned reserved : 7;
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} Part;
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uint32 All;
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} data;
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template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
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template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, const WorldObject&, float) const;
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template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float, float, float) const;
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static CellArea CalculateCellArea(const WorldObject &obj, float radius);
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static CellArea CalculateCellArea(float x, float y, float radius);
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private:
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template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair&, const CellPair&) const;
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};
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#endif
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@@ -0,0 +1,297 @@
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/*
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||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
*/
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#ifndef TRINITY_CELLIMPL_H
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#define TRINITY_CELLIMPL_H
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#include <cmath>
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#include "Cell.h"
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#include "Map.h"
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#include "Object.h"
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inline Cell::Cell(CellPair const& p)
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{
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data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
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data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS;
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data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS;
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data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS;
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data.Part.nocreate = 0;
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data.Part.reserved = 0;
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}
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template<class T, class CONTAINER>
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inline void
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Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const
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{
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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return;
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uint16 district = (District)this->data.Part.reserved;
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if (district == CENTER_DISTRICT)
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{
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m.Visit(*this, visitor);
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return;
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}
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// set up the cell range based on the district
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// the overloaded operators handle range checking
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CellPair begin_cell = standing_cell;
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CellPair end_cell = standing_cell;
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switch(district)
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{
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case ALL_DISTRICT:
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{
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begin_cell << 1; begin_cell -= 1; // upper left
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end_cell >> 1; end_cell += 1; // lower right
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break;
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}
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case UPPER_LEFT_DISTRICT:
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{
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begin_cell << 1; begin_cell -= 1; // upper left
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break;
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}
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case UPPER_RIGHT_DISTRICT:
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{
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begin_cell -= 1; // up
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end_cell >> 1; // right
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break;
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}
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case LOWER_LEFT_DISTRICT:
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{
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begin_cell << 1; // left
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end_cell += 1; // down
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break;
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}
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case LOWER_RIGHT_DISTRICT:
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{
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end_cell >> 1; end_cell += 1; // lower right
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break;
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}
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case LEFT_DISTRICT:
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{
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begin_cell -= 1; // up
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end_cell >> 1; end_cell += 1; // lower right
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break;
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}
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case RIGHT_DISTRICT:
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{
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begin_cell << 1; begin_cell -= 1; // upper left
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end_cell += 1; // down
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break;
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}
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case UPPER_DISTRICT:
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{
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begin_cell << 1; begin_cell -= 1; // upper left
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end_cell >> 1; // right
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break;
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}
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case LOWER_DISTRICT:
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{
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begin_cell << 1; // left
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end_cell >> 1; end_cell += 1; // lower right
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break;
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}
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default:
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{
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assert(false);
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break;
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}
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}
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// loop the cell range
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for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
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{
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for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
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{
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CellPair cell_pair(x,y);
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Cell r_zone(cell_pair);
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r_zone.data.Part.nocreate = this->data.Part.nocreate;
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m.Visit(r_zone, visitor);
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}
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}
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}
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inline int CellHelper(const float radius)
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{
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if (radius < 1.0f)
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return 0;
|
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|
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return (int)ceilf(radius/SIZE_OF_GRID_CELL);
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}
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inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
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{
|
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return Cell::CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), radius);
|
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}
|
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|
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inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
|
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{
|
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if (radius <= 0.0f)
|
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return CellArea();
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//lets calculate object coord offsets from cell borders.
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//TODO: add more correct/generic method for this task
|
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const float x_offset = (x - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
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const float y_offset = (y - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
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||||
|
||||
const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
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const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
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|
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const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
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const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
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|
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const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
|
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//lets calculate upper/lower/right/left corners for cell search
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int right = CellHelper(tmp_diff + x_off);
|
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int left = CellHelper(tmp_diff - x_off);
|
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int upper = CellHelper(tmp_diff + y_off);
|
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int lower = CellHelper(tmp_diff - y_off);
|
||||
|
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return CellArea(right, left, upper, lower);
|
||||
}
|
||||
|
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template<class T, class CONTAINER>
|
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inline void
|
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Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
|
||||
{
|
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
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return;
|
||||
|
||||
//no jokes here... Actually placing ASSERT() here was good idea, but
|
||||
//we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
|
||||
//maybe it is better to just return when radius <= 0.0f?
|
||||
if (radius <= 0.0f)
|
||||
{
|
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m.Visit(*this, visitor);
|
||||
return;
|
||||
}
|
||||
//lets limit the upper value for search radius
|
||||
if (radius > 333.0f)
|
||||
radius = 333.0f;
|
||||
|
||||
//lets calculate object coord offsets from cell borders.
|
||||
CellArea area = Cell::CalculateCellArea(x_off, y_off, radius);
|
||||
//if radius fits inside standing cell
|
||||
if (!area)
|
||||
{
|
||||
m.Visit(*this, visitor);
|
||||
return;
|
||||
}
|
||||
|
||||
CellPair begin_cell = standing_cell;
|
||||
CellPair end_cell = standing_cell;
|
||||
|
||||
area.ResizeBorders(begin_cell, end_cell);
|
||||
//visit all cells, found in CalculateCellArea()
|
||||
//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
|
||||
//currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
|
||||
//there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
|
||||
if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4))
|
||||
{
|
||||
VisitCircle(visitor, m, begin_cell, end_cell);
|
||||
return;
|
||||
}
|
||||
|
||||
//ALWAYS visit standing cell first!!! Since we deal with small radiuses
|
||||
//it is very essential to call visitor for standing cell firstly...
|
||||
m.Visit(*this, visitor);
|
||||
|
||||
// loop the cell range
|
||||
for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
||||
{
|
||||
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
||||
{
|
||||
CellPair cell_pair(x,y);
|
||||
//lets skip standing cell since we already visited it
|
||||
if (cell_pair != standing_cell)
|
||||
{
|
||||
Cell r_zone(cell_pair);
|
||||
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone, visitor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Cell::Visit(const CellPair& l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
|
||||
{
|
||||
//we should increase search radius by object's radius, otherwise
|
||||
//we could have problems with huge creatures, which won't attack nearest players etc
|
||||
Visit(l, visitor, m, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const
|
||||
{
|
||||
//here is an algorithm for 'filling' circum-squared octagon
|
||||
uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
|
||||
//lets calculate x_start/x_end coords for central strip...
|
||||
const uint32 x_start = begin_cell.x_coord + x_shift;
|
||||
const uint32 x_end = end_cell.x_coord - x_shift;
|
||||
|
||||
//visit central strip with constant width...
|
||||
for (uint32 x = x_start; x <= x_end; ++x)
|
||||
{
|
||||
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
||||
{
|
||||
CellPair cell_pair(x,y);
|
||||
Cell r_zone(cell_pair);
|
||||
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone, visitor);
|
||||
}
|
||||
}
|
||||
|
||||
//if x_shift == 0 then we have too small cell area, which were already
|
||||
//visited at previous step, so just return from procedure...
|
||||
if (x_shift == 0)
|
||||
return;
|
||||
|
||||
uint32 y_start = end_cell.y_coord;
|
||||
uint32 y_end = begin_cell.y_coord;
|
||||
//now we are visiting borders of an octagon...
|
||||
for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step)
|
||||
{
|
||||
//each step reduces strip height by 2 cells...
|
||||
y_end += 1;
|
||||
y_start -= 1;
|
||||
for (uint32 y = y_start; y >= y_end; --y)
|
||||
{
|
||||
//we visit cells symmetrically from both sides, heading from center to sides and from up to bottom
|
||||
//e.g. filling 2 trapezoids after filling central cell strip...
|
||||
CellPair cell_pair_left(x_start - step, y);
|
||||
Cell r_zone_left(cell_pair_left);
|
||||
r_zone_left.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone_left, visitor);
|
||||
|
||||
//right trapezoid cell visit
|
||||
CellPair cell_pair_right(x_end + step, y);
|
||||
Cell r_zone_right(cell_pair_right);
|
||||
r_zone_right.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone_right, visitor);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_GRIDDEFINES_H
|
||||
#define TRINITY_GRIDDEFINES_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "GameSystem/NGrid.h"
|
||||
#include <cmath>
|
||||
|
||||
// Forward class definitions
|
||||
class Corpse;
|
||||
class Creature;
|
||||
class DynamicObject;
|
||||
class GameObject;
|
||||
class Pet;
|
||||
class Player;
|
||||
|
||||
#define MAX_NUMBER_OF_CELLS 8
|
||||
|
||||
#define MAX_NUMBER_OF_GRIDS 64
|
||||
|
||||
#define SIZE_OF_GRIDS 533.33333f
|
||||
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
|
||||
|
||||
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
|
||||
|
||||
#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
|
||||
#define MIN_MAP_UPDATE_DELAY 50
|
||||
|
||||
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
||||
|
||||
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
|
||||
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
|
||||
|
||||
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
|
||||
|
||||
#define MAP_RESOLUTION 128
|
||||
|
||||
#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
|
||||
#define MAP_HALFSIZE (MAP_SIZE/2)
|
||||
|
||||
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
|
||||
typedef TYPELIST_4(Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
|
||||
typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
|
||||
|
||||
typedef GridRefManager<Corpse> CorpseMapType;
|
||||
typedef GridRefManager<Creature> CreatureMapType;
|
||||
typedef GridRefManager<DynamicObject> DynamicObjectMapType;
|
||||
typedef GridRefManager<GameObject> GameObjectMapType;
|
||||
typedef GridRefManager<Player> PlayerMapType;
|
||||
|
||||
typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType;
|
||||
typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
|
||||
|
||||
typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
|
||||
typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
|
||||
|
||||
template<const unsigned int LIMIT>
|
||||
struct CoordPair
|
||||
{
|
||||
CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
|
||||
CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
|
||||
bool operator == (const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
|
||||
bool operator != (const CoordPair<LIMIT> &obj) const { return !operator == (obj); }
|
||||
CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
|
||||
{
|
||||
x_coord = obj.x_coord;
|
||||
y_coord = obj.y_coord;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void operator<<(const uint32 val)
|
||||
{
|
||||
if (x_coord > val)
|
||||
x_coord -= val;
|
||||
else
|
||||
x_coord = 0;
|
||||
}
|
||||
|
||||
void operator>>(const uint32 val)
|
||||
{
|
||||
if (x_coord+val < LIMIT)
|
||||
x_coord += val;
|
||||
else
|
||||
x_coord = LIMIT - 1;
|
||||
}
|
||||
|
||||
void operator-=(const uint32 val)
|
||||
{
|
||||
if (y_coord > val)
|
||||
y_coord -= val;
|
||||
else
|
||||
y_coord = 0;
|
||||
}
|
||||
|
||||
void operator+=(const uint32 val)
|
||||
{
|
||||
if (y_coord+val < LIMIT)
|
||||
y_coord += val;
|
||||
else
|
||||
y_coord = LIMIT - 1;
|
||||
}
|
||||
|
||||
uint32 x_coord;
|
||||
uint32 y_coord;
|
||||
};
|
||||
|
||||
typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridPair;
|
||||
typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellPair;
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
template<class RET_TYPE, int CENTER_VAL>
|
||||
inline RET_TYPE Compute(float x, float y, float center_offset, float size)
|
||||
{
|
||||
// calculate and store temporary values in double format for having same result as same mySQL calculations
|
||||
double x_offset = (double(x) - center_offset)/size;
|
||||
double y_offset = (double(y) - center_offset)/size;
|
||||
|
||||
int x_val = int(x_offset+CENTER_VAL + 0.5);
|
||||
int y_val = int(y_offset+CENTER_VAL + 0.5);
|
||||
return RET_TYPE(x_val, y_val);
|
||||
}
|
||||
|
||||
inline GridPair ComputeGridPair(float x, float y)
|
||||
{
|
||||
return Compute<GridPair, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
|
||||
}
|
||||
|
||||
inline CellPair ComputeCellPair(float x, float y)
|
||||
{
|
||||
return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
|
||||
}
|
||||
|
||||
inline CellPair ComputeCellPair(float x, float y, float &x_off, float &y_off)
|
||||
{
|
||||
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||
|
||||
int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5);
|
||||
int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5);
|
||||
x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
||||
y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
||||
return CellPair(x_val, y_val);
|
||||
}
|
||||
|
||||
inline void NormalizeMapCoord(float &c)
|
||||
{
|
||||
if (c > MAP_HALFSIZE - 0.5)
|
||||
c = MAP_HALFSIZE - 0.5;
|
||||
else if (c < -(MAP_HALFSIZE - 0.5))
|
||||
c = -(MAP_HALFSIZE - 0.5);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float c)
|
||||
{
|
||||
return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float x, float y)
|
||||
{
|
||||
return IsValidMapCoord(x) && IsValidMapCoord(y);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float x, float y, float z)
|
||||
{
|
||||
return IsValidMapCoord(x,y) && finite(z);
|
||||
}
|
||||
|
||||
inline bool IsValidMapCoord(float x, float y, float z, float o)
|
||||
{
|
||||
return IsValidMapCoord(x,y,z) && finite(o);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,353 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "UpdateData.h"
|
||||
#include "Item.h"
|
||||
#include "Map.h"
|
||||
#include "Transports.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "CellImpl.h"
|
||||
|
||||
using namespace Trinity;
|
||||
|
||||
void
|
||||
VisibleNotifier::SendToSelf()
|
||||
{
|
||||
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
|
||||
// but exist one case when this possible and object not out of range: transports
|
||||
if (Transport* transport = i_player.GetTransport())
|
||||
for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
|
||||
{
|
||||
if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
|
||||
{
|
||||
vis_guids.erase((*itr)->GetGUID());
|
||||
|
||||
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
|
||||
|
||||
if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
(*itr)->UpdateVisibilityOf(&i_player);
|
||||
}
|
||||
}
|
||||
|
||||
for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
|
||||
{
|
||||
i_player.m_clientGUIDs.erase(*it);
|
||||
i_data.AddOutOfRangeGUID(*it);
|
||||
|
||||
if (IS_PLAYER_GUID(*it))
|
||||
{
|
||||
Player* plr = ObjectAccessor::FindPlayer(*it);
|
||||
if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
plr->UpdateVisibilityOf(&i_player);
|
||||
}
|
||||
}
|
||||
|
||||
if (!i_data.HasData())
|
||||
return;
|
||||
|
||||
WorldPacket packet;
|
||||
i_data.BuildPacket(&packet);
|
||||
i_player.GetSession()->SendPacket(&packet);
|
||||
|
||||
for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
|
||||
i_player.SendInitialVisiblePackets(*it);
|
||||
}
|
||||
|
||||
void
|
||||
VisibleChangesNotifier::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
if (iter->getSource() == &i_object)
|
||||
continue;
|
||||
|
||||
iter->getSource()->UpdateVisibilityOf(&i_object);
|
||||
|
||||
if (!iter->getSource()->GetSharedVisionList().empty())
|
||||
for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
|
||||
i != iter->getSource()->GetSharedVisionList().end(); ++i)
|
||||
if ((*i)->m_seer == iter->getSource())
|
||||
(*i)->UpdateVisibilityOf(&i_object);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
VisibleChangesNotifier::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
if (!iter->getSource()->GetSharedVisionList().empty())
|
||||
for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
|
||||
i != iter->getSource()->GetSharedVisionList().end(); ++i)
|
||||
if ((*i)->m_seer == iter->getSource())
|
||||
(*i)->UpdateVisibilityOf(&i_object);
|
||||
}
|
||||
|
||||
void
|
||||
VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
|
||||
{
|
||||
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
|
||||
if (Player* caster = (Player*)iter->getSource()->GetCaster())
|
||||
if (caster->m_seer == iter->getSource())
|
||||
caster->UpdateVisibilityOf(&i_object);
|
||||
}
|
||||
|
||||
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
|
||||
{
|
||||
if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
|
||||
return;
|
||||
|
||||
if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
|
||||
if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
|
||||
c->AI()->MoveInLineOfSight_Safe(u);
|
||||
}
|
||||
|
||||
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Player* plr = iter->getSource();
|
||||
|
||||
vis_guids.erase(plr->GetGUID());
|
||||
|
||||
i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
|
||||
|
||||
if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
continue;
|
||||
|
||||
plr->UpdateVisibilityOf(&i_player);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRelocationNotifier::Visit(CreatureMapType &m)
|
||||
{
|
||||
bool relocated_for_ai = (&i_player == i_player.m_seer);
|
||||
|
||||
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Creature * c = iter->getSource();
|
||||
|
||||
vis_guids.erase(c->GetGUID());
|
||||
|
||||
i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
|
||||
|
||||
if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
CreatureUnitRelocationWorker(c, &i_player);
|
||||
}
|
||||
}
|
||||
|
||||
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Player * pl = iter->getSource();
|
||||
|
||||
if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
pl->UpdateVisibilityOf(&i_creature);
|
||||
|
||||
CreatureUnitRelocationWorker(&i_creature, pl);
|
||||
}
|
||||
}
|
||||
|
||||
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
|
||||
{
|
||||
if (!i_creature.isAlive())
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Creature* c = iter->getSource();
|
||||
CreatureUnitRelocationWorker(&i_creature, c);
|
||||
|
||||
if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
CreatureUnitRelocationWorker(c, &i_creature);
|
||||
}
|
||||
}
|
||||
|
||||
void DelayedUnitRelocation::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Creature * unit = iter->getSource();
|
||||
if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
continue;
|
||||
|
||||
CreatureRelocationNotifier relocate(*unit);
|
||||
|
||||
TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
|
||||
TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
|
||||
|
||||
cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
|
||||
cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
|
||||
}
|
||||
}
|
||||
|
||||
void DelayedUnitRelocation::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Player * player = iter->getSource();
|
||||
WorldObject const *viewPoint = player->m_seer;
|
||||
|
||||
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
|
||||
continue;
|
||||
|
||||
if (player != viewPoint && !viewPoint->IsPositionValid())
|
||||
continue;
|
||||
|
||||
CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
|
||||
Cell cell2(pair2);
|
||||
//cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
|
||||
|
||||
PlayerRelocationNotifier relocate(*player);
|
||||
TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
|
||||
TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
|
||||
|
||||
cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
|
||||
cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
|
||||
|
||||
relocate.SendToSelf();
|
||||
}
|
||||
}
|
||||
|
||||
void AIRelocationNotifier::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Creature *c = iter->getSource();
|
||||
CreatureUnitRelocationWorker(c, &i_unit);
|
||||
if (isCreature)
|
||||
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MessageDistDeliverer::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
Player *target = iter->getSource();
|
||||
if (!target->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (target->GetExactDistSq(i_source) > i_distSq)
|
||||
continue;
|
||||
|
||||
// Send packet to all who are sharing the player's vision
|
||||
if (!target->GetSharedVisionList().empty())
|
||||
{
|
||||
SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
|
||||
for (; i != target->GetSharedVisionList().end(); ++i)
|
||||
if ((*i)->m_seer == target)
|
||||
SendPacket(*i);
|
||||
}
|
||||
|
||||
if (target->m_seer == target || target->GetVehicle())
|
||||
SendPacket(target);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MessageDistDeliverer::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
if (!iter->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
|
||||
continue;
|
||||
|
||||
// Send packet to all who are sharing the creature's vision
|
||||
if (!iter->getSource()->GetSharedVisionList().empty())
|
||||
{
|
||||
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
|
||||
for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
|
||||
if ((*i)->m_seer == iter->getSource())
|
||||
SendPacket(*i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MessageDistDeliverer::Visit(DynamicObjectMapType &m)
|
||||
{
|
||||
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
if (!iter->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
|
||||
continue;
|
||||
|
||||
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
|
||||
{
|
||||
// Send packet back to the caster if the caster has vision of dynamic object
|
||||
Player* caster = (Player*)iter->getSource()->GetCaster();
|
||||
if (caster && caster->m_seer == iter->getSource())
|
||||
SendPacket(caster);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void
|
||||
MessageDistDeliverer::VisitObject(Player* plr)
|
||||
{
|
||||
if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()))
|
||||
{
|
||||
SendPacket(plr);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
template<class T> void
|
||||
ObjectUpdater::Visit(GridRefManager<T> &m)
|
||||
{
|
||||
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
if (iter->getSource()->IsInWorld())
|
||||
iter->getSource()->Update(i_timeDiff);
|
||||
}
|
||||
}
|
||||
|
||||
bool CannibalizeObjectCheck::operator()(Corpse* u)
|
||||
{
|
||||
// ignore bones
|
||||
if (u->GetType() == CORPSE_BONES)
|
||||
return false;
|
||||
|
||||
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
|
||||
|
||||
if (!owner || i_funit->IsFriendlyTo(owner))
|
||||
return false;
|
||||
|
||||
if (i_funit->IsWithinDistInMap(u, i_range))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
|
||||
template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,453 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
|
||||
#define TRINITY_GRIDNOTIFIERSIMPL_H
|
||||
|
||||
#include "GridNotifiers.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Corpse.h"
|
||||
#include "Player.h"
|
||||
#include "UpdateData.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "SpellAuras.h"
|
||||
|
||||
|
||||
template<class T>
|
||||
inline void
|
||||
Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
|
||||
{
|
||||
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
vis_guids.erase(iter->getSource()->GetGUID());
|
||||
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
|
||||
}
|
||||
}
|
||||
|
||||
inline void
|
||||
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
if (iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
|
||||
iter->getSource()->Update(i_timeDiff);
|
||||
}
|
||||
|
||||
// SEARCHERS & LIST SEARCHERS & WORKERS
|
||||
|
||||
// WorldObject searchers & workers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
|
||||
{
|
||||
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
|
||||
{
|
||||
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
// Gameobject searchers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
|
||||
{
|
||||
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
// Unit searchers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
// Creature searchers
|
||||
|
||||
template<class Check>
|
||||
void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if (itr->getSource()->InSamePhase(i_phaseMask))
|
||||
if (i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
// already found
|
||||
if (i_object)
|
||||
return;
|
||||
|
||||
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (!itr->getSource()->InSamePhase(i_phaseMask))
|
||||
continue;
|
||||
|
||||
if (i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Builder>
|
||||
void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
|
||||
{
|
||||
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
||||
uint32 cache_idx = loc_idx+1;
|
||||
WorldPacket* data;
|
||||
|
||||
// create if not cached yet
|
||||
if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
|
||||
{
|
||||
if (i_data_cache.size() < cache_idx+1)
|
||||
i_data_cache.resize(cache_idx+1);
|
||||
|
||||
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
|
||||
|
||||
i_builder(*data,loc_idx);
|
||||
|
||||
i_data_cache[cache_idx] = data;
|
||||
}
|
||||
else
|
||||
data = i_data_cache[cache_idx];
|
||||
|
||||
p->SendDirectMessage(data);
|
||||
}
|
||||
|
||||
template<class Builder>
|
||||
void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
|
||||
{
|
||||
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
|
||||
uint32 cache_idx = loc_idx+1;
|
||||
WorldPacketList* data_list;
|
||||
|
||||
// create if not cached yet
|
||||
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
|
||||
{
|
||||
if (i_data_cache.size() < cache_idx+1)
|
||||
i_data_cache.resize(cache_idx+1);
|
||||
|
||||
data_list = &i_data_cache[cache_idx];
|
||||
|
||||
i_builder(*data_list,loc_idx);
|
||||
}
|
||||
else
|
||||
data_list = &i_data_cache[cache_idx];
|
||||
|
||||
for (size_t i = 0; i < data_list->size(); ++i)
|
||||
p->SendDirectMessage((*data_list)[i]);
|
||||
}
|
||||
|
||||
#endif // TRINITY_GRIDNOTIFIERSIMPL_H
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "GridStates.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GameSystem/Grid.h"
|
||||
#include "Log.h"
|
||||
|
||||
void
|
||||
InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
|
||||
{
|
||||
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
|
||||
info.UpdateTimeTracker(t_diff);
|
||||
if (info.getTimeTracker().Passed())
|
||||
{
|
||||
if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y))
|
||||
{
|
||||
ObjectGridStoper stoper(grid);
|
||||
stoper.StopN();
|
||||
grid.SetGridState(GRID_STATE_IDLE);
|
||||
sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
|
||||
}
|
||||
else
|
||||
{
|
||||
m.ResetGridExpiry(grid, 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const
|
||||
{
|
||||
m.ResetGridExpiry(grid);
|
||||
grid.SetGridState(GRID_STATE_REMOVAL);
|
||||
sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
|
||||
}
|
||||
|
||||
void
|
||||
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
|
||||
{
|
||||
if (!info.getUnloadLock())
|
||||
{
|
||||
info.UpdateTimeTracker(t_diff);
|
||||
if (info.getTimeTracker().Passed())
|
||||
{
|
||||
if (!m.UnloadGrid(x, y, false))
|
||||
{
|
||||
sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
|
||||
m.ResetGridExpiry(grid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_GRIDSTATES_H
|
||||
#define TRINITY_GRIDSTATES_H
|
||||
|
||||
#include "Map.h"
|
||||
#include "Object.h"
|
||||
|
||||
class GridState
|
||||
{
|
||||
public:
|
||||
#ifdef TRINITY_DEBUG
|
||||
#define MAGIC_TESTVAL 0xFBE823BA
|
||||
GridState() { i_Magic = MAGIC_TESTVAL; }
|
||||
bool checkMagic()
|
||||
{
|
||||
if (i_Magic != MAGIC_TESTVAL)
|
||||
{
|
||||
sLog.outError("!!! GridState: Magic value gone !!!");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void setMagic() { i_Magic = MAGIC_TESTVAL; }
|
||||
unsigned int i_Magic;
|
||||
#endif
|
||||
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
|
||||
};
|
||||
|
||||
class InvalidState : public GridState
|
||||
{
|
||||
public:
|
||||
|
||||
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
|
||||
};
|
||||
|
||||
class ActiveState : public GridState
|
||||
{
|
||||
public:
|
||||
|
||||
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
|
||||
};
|
||||
|
||||
class IdleState : public GridState
|
||||
{
|
||||
public:
|
||||
|
||||
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
|
||||
};
|
||||
|
||||
class RemovalState : public GridState
|
||||
{
|
||||
public:
|
||||
|
||||
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,325 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "ObjectGridLoader.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Creature.h"
|
||||
#include "Vehicle.h"
|
||||
#include "GameObject.h"
|
||||
#include "DynamicObject.h"
|
||||
#include "Corpse.h"
|
||||
#include "World.h"
|
||||
#include "CellImpl.h"
|
||||
#include "CreatureAI.h"
|
||||
|
||||
class ObjectGridRespawnMover
|
||||
{
|
||||
public:
|
||||
ObjectGridRespawnMover() {}
|
||||
|
||||
void Move(GridType &grid);
|
||||
|
||||
template<class T> void Visit(GridRefManager<T> &) {}
|
||||
void Visit(CreatureMapType &m);
|
||||
};
|
||||
|
||||
void
|
||||
ObjectGridRespawnMover::Move(GridType &grid)
|
||||
{
|
||||
TypeContainerVisitor<ObjectGridRespawnMover, GridTypeMapContainer > mover(*this);
|
||||
grid.Visit(mover);
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridRespawnMover::Visit(CreatureMapType &m)
|
||||
{
|
||||
// creature in unloading grid can have respawn point in another grid
|
||||
// if it will be unloaded then it will not respawn in original grid until unload/load original grid
|
||||
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
|
||||
for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
|
||||
{
|
||||
Creature * c = iter->getSource();
|
||||
++iter;
|
||||
|
||||
assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
|
||||
|
||||
Cell const& cur_cell = c->GetCurrentCell();
|
||||
|
||||
float resp_x, resp_y, resp_z;
|
||||
c->GetRespawnCoord(resp_x, resp_y, resp_z);
|
||||
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
|
||||
Cell resp_cell(resp_val);
|
||||
|
||||
if (cur_cell.DiffGrid(resp_cell))
|
||||
{
|
||||
c->GetMap()->CreatureRespawnRelocation(c);
|
||||
// false result ignored: will be unload with other creatures at grid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for loading world object at grid loading (Corpses)
|
||||
class ObjectWorldLoader
|
||||
{
|
||||
public:
|
||||
explicit ObjectWorldLoader(ObjectGridLoader& gloader)
|
||||
: i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0)
|
||||
{}
|
||||
|
||||
void Visit(CorpseMapType &m);
|
||||
|
||||
template<class T> void Visit(GridRefManager<T>&) { }
|
||||
|
||||
private:
|
||||
Cell i_cell;
|
||||
NGridType &i_grid;
|
||||
Map* i_map;
|
||||
public:
|
||||
uint32 i_corpses;
|
||||
};
|
||||
|
||||
template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
|
||||
{
|
||||
}
|
||||
|
||||
template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
|
||||
{
|
||||
Cell cell(cell_pair);
|
||||
|
||||
obj->SetCurrentCell(cell);
|
||||
if (obj->isSpiritService())
|
||||
obj->setDeathState(DEAD);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
|
||||
{
|
||||
obj->GetGridRef().link(&m, obj);
|
||||
addUnitState(obj,cell);
|
||||
obj->AddToWorld();
|
||||
if (obj->isActiveObject())
|
||||
map->AddToActive(obj);
|
||||
|
||||
++count;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map)
|
||||
{
|
||||
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
|
||||
{
|
||||
T* obj = new T;
|
||||
uint32 guid = *i_guid;
|
||||
//sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
|
||||
if (!obj->LoadFromDB(guid, map))
|
||||
{
|
||||
delete obj;
|
||||
continue;
|
||||
}
|
||||
|
||||
AddObjectHelper(cell, m, count, map, obj);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
|
||||
{
|
||||
if (cell_corpses.empty())
|
||||
return;
|
||||
|
||||
for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
|
||||
{
|
||||
if (itr->second != map->GetInstanceId())
|
||||
continue;
|
||||
|
||||
uint32 player_guid = itr->first;
|
||||
|
||||
Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
|
||||
if (!obj)
|
||||
continue;
|
||||
|
||||
// TODO: this is a hack
|
||||
// corpse's map should be reset when the map is unloaded
|
||||
// but it may still exist when the grid is unloaded but map is not
|
||||
// in that case map == currMap
|
||||
obj->SetMap(map);
|
||||
|
||||
AddObjectHelper(cell, m, count, map, obj);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridLoader::Visit(GameObjectMapType &m)
|
||||
{
|
||||
uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
|
||||
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
|
||||
CellPair cell_pair(x,y);
|
||||
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
||||
|
||||
CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
|
||||
|
||||
LoadHelper(cell_guids.gameobjects, cell_pair, m, i_gameObjects, i_map);
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridLoader::Visit(CreatureMapType &m)
|
||||
{
|
||||
uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
|
||||
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
|
||||
CellPair cell_pair(x,y);
|
||||
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
||||
|
||||
CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
|
||||
|
||||
LoadHelper(cell_guids.creatures, cell_pair, m, i_creatures, i_map);
|
||||
}
|
||||
|
||||
void
|
||||
ObjectWorldLoader::Visit(CorpseMapType &m)
|
||||
{
|
||||
uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
|
||||
uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
|
||||
CellPair cell_pair(x,y);
|
||||
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
||||
|
||||
// corpses are always added to spawn mode 0 and they are spawned by their instance id
|
||||
CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), 0, cell_id);
|
||||
LoadHelper(cell_guids.corpses, cell_pair, m, i_corpses, i_map);
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridLoader::Load(GridType &grid)
|
||||
{
|
||||
{
|
||||
TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer > loader(*this);
|
||||
grid.Visit(loader);
|
||||
}
|
||||
|
||||
{
|
||||
ObjectWorldLoader wloader(*this);
|
||||
TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer > loader(wloader);
|
||||
grid.Visit(loader);
|
||||
i_corpses = wloader.i_corpses;
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectGridLoader::LoadN(void)
|
||||
{
|
||||
i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
|
||||
i_cell.data.Part.cell_y = 0;
|
||||
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
|
||||
{
|
||||
i_cell.data.Part.cell_x = x;
|
||||
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
|
||||
{
|
||||
i_cell.data.Part.cell_y = y;
|
||||
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
|
||||
loader.Load(i_grid(x, y), *this);
|
||||
}
|
||||
}
|
||||
sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
|
||||
}
|
||||
|
||||
void ObjectGridUnloader::MoveToRespawnN()
|
||||
{
|
||||
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
|
||||
{
|
||||
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
|
||||
{
|
||||
ObjectGridRespawnMover mover;
|
||||
mover.Move(i_grid(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridUnloader::Unload(GridType &grid)
|
||||
{
|
||||
TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer > unloader(*this);
|
||||
grid.Visit(unloader);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void
|
||||
ObjectGridUnloader::Visit(GridRefManager<T> &m)
|
||||
{
|
||||
while (!m.isEmpty())
|
||||
{
|
||||
T *obj = m.getFirst()->getSource();
|
||||
// if option set then object already saved at this moment
|
||||
if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
|
||||
obj->SaveRespawnTime();
|
||||
///- object will get delinked from the manager when deleted
|
||||
delete obj;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridStoper::Stop(GridType &grid)
|
||||
{
|
||||
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer > stoper(*this);
|
||||
grid.Visit(stoper);
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridStoper::Visit(CreatureMapType &m)
|
||||
{
|
||||
// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
|
||||
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
iter->getSource()->RemoveAllDynObjects();
|
||||
if (iter->getSource()->isInCombat())
|
||||
{
|
||||
iter->getSource()->CombatStop();
|
||||
iter->getSource()->DeleteThreatList();
|
||||
iter->getSource()->AI()->EnterEvadeMode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridCleaner::Stop(GridType &grid)
|
||||
{
|
||||
TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer > stoper(*this);
|
||||
grid.Visit(stoper);
|
||||
}
|
||||
|
||||
void
|
||||
ObjectGridCleaner::Visit(CreatureMapType &m)
|
||||
{
|
||||
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
|
||||
iter->getSource()->CleanupsBeforeDelete();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void
|
||||
ObjectGridCleaner::Visit(GridRefManager<T> &m)
|
||||
{
|
||||
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
iter->getSource()->RemoveFromWorld();
|
||||
}
|
||||
|
||||
template void ObjectGridUnloader::Visit(CreatureMapType &);
|
||||
template void ObjectGridUnloader::Visit(GameObjectMapType &);
|
||||
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
|
||||
template void ObjectGridUnloader::Visit(CorpseMapType &);
|
||||
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
|
||||
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
|
||||
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
|
||||
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_OBJECTGRIDLOADER_H
|
||||
#define TRINITY_OBJECTGRIDLOADER_H
|
||||
|
||||
#include "Utilities/TypeList.h"
|
||||
#include "Platform/Define.h"
|
||||
#include "GameSystem/GridLoader.h"
|
||||
#include "GridDefines.h"
|
||||
#include "Cell.h"
|
||||
|
||||
class ObjectWorldLoader;
|
||||
|
||||
class ObjectGridLoader
|
||||
{
|
||||
friend class ObjectWorldLoader;
|
||||
|
||||
public:
|
||||
ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
|
||||
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
|
||||
{}
|
||||
|
||||
void Load(GridType &grid);
|
||||
void Visit(GameObjectMapType &m);
|
||||
void Visit(CreatureMapType &m);
|
||||
void Visit(CorpseMapType &) {}
|
||||
|
||||
void Visit(DynamicObjectMapType&) { }
|
||||
|
||||
void LoadN(void);
|
||||
|
||||
private:
|
||||
Cell i_cell;
|
||||
NGridType &i_grid;
|
||||
Map* i_map;
|
||||
uint32 i_gameObjects;
|
||||
uint32 i_creatures;
|
||||
uint32 i_corpses;
|
||||
};
|
||||
|
||||
class ObjectGridUnloader
|
||||
{
|
||||
public:
|
||||
ObjectGridUnloader(NGridType &grid) : i_grid(grid) {}
|
||||
|
||||
void MoveToRespawnN();
|
||||
void UnloadN()
|
||||
{
|
||||
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
|
||||
{
|
||||
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
|
||||
{
|
||||
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
|
||||
loader.Unload(i_grid(x, y), *this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Unload(GridType &grid);
|
||||
template<class T> void Visit(GridRefManager<T> &m);
|
||||
private:
|
||||
NGridType &i_grid;
|
||||
};
|
||||
|
||||
class ObjectGridStoper
|
||||
{
|
||||
public:
|
||||
ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
|
||||
|
||||
void StopN()
|
||||
{
|
||||
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
|
||||
{
|
||||
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
|
||||
{
|
||||
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
|
||||
loader.Stop(i_grid(x, y), *this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Stop(GridType &grid);
|
||||
void Visit(CreatureMapType &m);
|
||||
|
||||
template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {}
|
||||
private:
|
||||
NGridType &i_grid;
|
||||
};
|
||||
|
||||
class ObjectGridCleaner
|
||||
{
|
||||
public:
|
||||
ObjectGridCleaner(NGridType &grid) : i_grid(grid) {}
|
||||
|
||||
void CleanN()
|
||||
{
|
||||
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
|
||||
{
|
||||
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
|
||||
{
|
||||
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
|
||||
loader.Stop(i_grid(x, y), *this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Stop(GridType &grid);
|
||||
void Visit(CreatureMapType &m);
|
||||
template<class T> void Visit(GridRefManager<T> &);
|
||||
private:
|
||||
NGridType &i_grid;
|
||||
};
|
||||
|
||||
typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user