Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
The hook was made for one obsolete script, which turned out to not work anyways.
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@@ -116,9 +116,6 @@ class CreatureAI : public UnitAI
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// Called when spell hits a target
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virtual void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
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// Called to get trigger target for aura effect
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virtual Unit* GetAuraEffectTriggerTarget(uint32 /*spellId*/, uint8 /*effIndex*/) { return NULL; }
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// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
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//virtual void AttackedBy(Unit* attacker);
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virtual bool IsEscorted() { return false; }
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@@ -2149,22 +2149,12 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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}
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}
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Unit* AuraEffect::GetTriggerTarget(Unit * target) const
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{
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if (target->GetTypeId() == TYPEID_UNIT)
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{
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if (Unit * trigger = target->ToCreature()->AI()->GetAuraEffectTriggerTarget(GetId(), GetEffIndex()))
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return trigger;
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}
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return target;
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}
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void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
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{
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if (!caster || !target)
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return;
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Unit* triggerTarget = GetTriggerTarget(target);
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Unit* triggerTarget = target;
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// generic casting code with custom spells and target/caster customs
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uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[GetEffIndex()];
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@@ -2468,7 +2458,7 @@ void AuraEffect::TriggerSpellWithValue(Unit * target, Unit * caster) const
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if (!caster || !target)
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return;
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Unit* triggerTarget = GetTriggerTarget(target);
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Unit* triggerTarget = target;
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uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[m_effIndex];
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SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
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@@ -67,7 +67,6 @@ class AuraEffect
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void PeriodicTick(AuraApplication * aurApp, Unit * caster) const;
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void PeriodicDummyTick(Unit * target, Unit * caster) const;
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Unit* GetTriggerTarget(Unit * target) const;
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void TriggerSpell(Unit * target, Unit * caster) const;
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void TriggerSpellWithValue(Unit * target, Unit * caster) const;
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@@ -255,39 +255,6 @@ public:
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CAST_AI(aqsentinelAI, sent->AI())->GainSentinelAbility(ability);
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}
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}
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Unit *GetHatedManaUser() const
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{
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std::list<HostileReference*> const& threatList = me->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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if (Unit* unit = (*i)->getTarget())
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if (unit->getPowerType() == POWER_MANA)
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return unit;
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return NULL;
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}
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Unit* GetAuraEffectTriggerTarget(uint32 spellId, uint8 /*effIndex*/)
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{
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switch (spellId)
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{
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case SPELL_KNOCK_BUFF:
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case SPELL_THUNDER_BUFF:
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case SPELL_MSTRIKE_BUFF:
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case SPELL_STORM_BUFF:
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return me->getVictim();
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case SPELL_MANAB_BUFF:
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return GetHatedManaUser();
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case SPELL_MENDING_BUFF:
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case SPELL_REFLECTAF_BUFF:
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case SPELL_REFLECTSFr_BUFF:
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case SPELL_THORNS_BUFF:
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default:
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return me;
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}
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}
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};
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};
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