Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h

The hook was made for one obsolete script, which turned out to not work anyways.
This commit is contained in:
QAston
2011-05-15 18:53:02 +02:00
parent b135ef0f62
commit 1121fcfb90
4 changed files with 2 additions and 49 deletions
-3
View File
@@ -116,9 +116,6 @@ class CreatureAI : public UnitAI
// Called when spell hits a target
virtual void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
// Called to get trigger target for aura effect
virtual Unit* GetAuraEffectTriggerTarget(uint32 /*spellId*/, uint8 /*effIndex*/) { return NULL; }
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
//virtual void AttackedBy(Unit* attacker);
virtual bool IsEscorted() { return false; }