Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
The hook was made for one obsolete script, which turned out to not work anyways.
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@@ -116,9 +116,6 @@ class CreatureAI : public UnitAI
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// Called when spell hits a target
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virtual void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
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// Called to get trigger target for aura effect
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virtual Unit* GetAuraEffectTriggerTarget(uint32 /*spellId*/, uint8 /*effIndex*/) { return NULL; }
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// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
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//virtual void AttackedBy(Unit* attacker);
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virtual bool IsEscorted() { return false; }
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