[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos

* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
    * Create Gameobject version to make GO with owner more safe for remove

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-01 18:23:36 -05:00
parent 9a2588a454
commit 111dac5f94
14 changed files with 20 additions and 23 deletions
+1
View File
@@ -488,6 +488,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
void AddToWorld();
void RemoveFromWorld();
void CleanupsBeforeDelete();
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 ArtKit = 0);
void Update(uint32 p_time);