Spell/Script: Spawn Blood Pool
Closes #23878 (cherry picked from commit 3ddc6e70df0401a0677bef536e6b0e46e3dbf9e9)
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@@ -192,7 +192,6 @@ class spell_gen_animal_blood : public AuraScript
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* owner = GetUnitOwner())
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if (owner->IsInWater())
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owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
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}
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