* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting) --HG-- branch : trunk
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@@ -95,7 +95,7 @@ class AuctionHouseObject
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return itr != AuctionsMap.end() ? itr->second : NULL;
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}
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void AddAuction(AuctionEntry *ah);
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void AddAuction(AuctionEntry *auction);
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bool RemoveAuction(AuctionEntry *auction, uint32 item_template);
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