Merge pull request #3596 from ille/master

use effectMask to calculate mechanicMask in ModSpellDuration

Closes #1599
This commit is contained in:
Shocker
2011-10-24 10:43:47 -07:00
6 changed files with 18 additions and 6 deletions
+3 -3
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@@ -13042,16 +13042,16 @@ int32 Unit::CalcSpellDuration(SpellInfo const* spellProto)
return duration;
}
int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive)
int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask)
{
// don't mod permament auras duration
// don't mod permanent auras duration
if (duration < 0)
return duration;
// cut duration only of negative effects
if (!positive)
{
int32 mechanic = spellProto->GetAllEffectsMechanicMask();
int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
int32 durationMod;
int32 durationMod_always = 0;
+1 -1
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@@ -2068,7 +2068,7 @@ class Unit : public WorldObject
float ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const;
int32 CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints = NULL) const;
int32 CalcSpellDuration(SpellInfo const* spellProto);
int32 ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive);
int32 ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask);
void ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell* spell=NULL);
float CalculateLevelPenalty(SpellInfo const* spellProto) const;