This commit is contained in:
QAston
2011-07-02 16:12:43 +02:00
39 changed files with 272 additions and 68 deletions
@@ -86,7 +86,7 @@ class BIH
template< class T, class BoundsFunc >
void build(const std::vector<T> &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false)
{
if(primitives.size() == 0)
if(primitives.empty())
return;
buildData dat;
dat.maxPrims = leafSize;
+4 -4
View File
@@ -360,7 +360,7 @@ namespace VMAP
bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
{
if (!triangles.size())
if (triangles.empty())
return false;
GModelRayCallback callback(triangles, vertices);
meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
@@ -369,7 +369,7 @@ namespace VMAP
bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
{
if (!triangles.size() || !iBound.contains(pos))
if (triangles.empty() || !iBound.contains(pos))
return false;
GModelRayCallback callback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
@@ -468,7 +468,7 @@ namespace VMAP
bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
{
if (!groupModels.size())
if (groupModels.empty())
return false;
WModelAreaCallback callback(groupModels, down);
groupTree.intersectPoint(p, callback);
@@ -486,7 +486,7 @@ namespace VMAP
bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
{
if (!groupModels.size())
if (groupModels.empty())
return false;
WModelAreaCallback callback(groupModels, down);
groupTree.intersectPoint(p, callback);
@@ -1776,6 +1776,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
break;
}
case SMART_ACTION_JUMP_TO_POS:
{
me->GetMotionMaster()->MoveJump(e.target.x, e.target.y , e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
break;
}
default:
sLog->outErrorDb("SmartScript::ProcessAction: Unhandled Action type %u", e.GetActionType());
break;
@@ -774,6 +774,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
case SMART_ACTION_SET_DYNAMIC_FLAG:
case SMART_ACTION_ADD_DYNAMIC_FLAG:
case SMART_ACTION_REMOVE_DYNAMIC_FLAG:
case SMART_ACTION_JUMP_TO_POS:
break;
default:
sLog->outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
@@ -461,8 +461,9 @@ enum SMART_ACTION
SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags
SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
SMART_ACTION_END = 97,
SMART_ACTION_END = 98,
};
struct SmartAction
@@ -844,6 +845,13 @@ struct SmartAction
{
uint32 anim;
} sendGoCustomAnim;
struct
{
uint32 speedxy;
uint32 speedz;
} jump;
struct
{
uint32 param1;
@@ -433,7 +433,8 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
{
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
if (m_player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS)))
// disable for gamemasters with GM-mode enabled
if (m_player->isGameMaster())
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
@@ -733,7 +734,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
if (m_player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS)))
// disable for gamemasters with GM-mode enabled
if (m_player->isGameMaster())
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
@@ -2000,11 +2002,12 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type,
}
}
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, bool ignoreGMAllowAchievementConfig)
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
{
sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
if (m_player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS)) && !ignoreGMAllowAchievementConfig)
// disable for gamemasters with GM-mode enabled
if (m_player->isGameMaster())
return;
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
@@ -253,7 +253,7 @@ class AchievementMgr
void SaveToDB(SQLTransaction& trans);
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
void CompletedAchievement(AchievementEntry const* entry);
void CheckAllAchievementCriteria();
void SendAllAchievementData() const;
void SendRespondInspectAchievements(Player* player) const;
+5 -5
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@@ -430,7 +430,7 @@ void LFGMgr::InitializeLockedDungeons(Player* plr)
*/
void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeons, const std::string& comment)
{
if (!plr || !plr->GetSession() || !selectedDungeons.size())
if (!plr || !plr->GetSession() || selectedDungeons.empty())
return;
Group* grp = plr->GetGroup();
@@ -477,7 +477,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon
joinData.result = LFG_JOIN_DESERTER;
else if (plr->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
else if (!dungeons.size())
else if (dungeons.empty())
joinData.result = LFG_JOIN_NOT_MEET_REQS;
else if (grp)
{
@@ -763,7 +763,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
std::string strGuids = ConcatenateGuids(check);
if (check.size() > MAXGROUPSIZE || !check.size())
if (check.size() > MAXGROUPSIZE || check.empty())
{
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
return false;
@@ -1163,7 +1163,7 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, const PlayerSet& pla
}
}
}
if (dungeons.size())
if (!dungeons.empty())
lockMap.clear();
}
@@ -1176,7 +1176,7 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, const PlayerSet& pla
*/
bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true*/)
{
if (!groles.size())
if (groles.empty())
return false;
uint8 damage = 0;
@@ -1092,7 +1092,7 @@ void GameObject::Use(Unit* user)
if (user->GetTypeId() != TYPEID_PLAYER)
return;
if (!ChairListSlots.size()) // this is called once at first chair use to make list of available slots
if (ChairListSlots.empty()) // this is called once at first chair use to make list of available slots
{
if (info->chair.slots > 0) // sometimes chairs in DB have error in fields and we dont know number of slots
for (uint32 i = 0; i < info->chair.slots; ++i)
+3 -3
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@@ -18588,7 +18588,7 @@ void Player::_SaveMail(SQLTransaction& trans)
{
trans->PAppend("UPDATE mail SET has_items = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "', money = '%u', cod = '%u', checked = '%u' WHERE id = '%u'",
m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
if (m->removedItems.size())
if (!m->removedItems.empty())
{
for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
trans->PAppend("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
@@ -23436,9 +23436,9 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 mis
GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
void Player::CompletedAchievement(AchievementEntry const* entry)
{
GetAchievementMgr().CompletedAchievement(entry, ignoreGMAllowAchievementConfig);
GetAchievementMgr().CompletedAchievement(entry);
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
+1 -1
View File
@@ -2420,7 +2420,7 @@ class Player : public Unit, public GridObject<Player>
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
void CompletedAchievement(AchievementEntry const* entry);
bool HasTitle(uint32 bitIndex);
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
+9 -5
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@@ -5633,12 +5633,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 70701;
break;
}
// Essence of the Blood Queen
case 70871:
{
target = this;
triggered_spell_id = 70872;
basepoints0 = CalculatePctN(int32(damage), triggerAmount);
break;
CastCustomSpell(70872, SPELLVALUE_BASE_POINT0, basepoints0, this);
return true;
}
case 65032: // Boom aura (321 Boombot)
{
@@ -17144,8 +17144,10 @@ bool Unit::SetPosition(float x, float y, float z, float orientation, bool telepo
void Unit::SendThreatListUpdate()
{
if (uint32 count = getThreatManager().getThreatList().size())
if (!getThreatManager().isThreatListEmpty())
{
uint32 count = getThreatManager().getThreatList().size();
//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
@@ -17162,8 +17164,10 @@ void Unit::SendThreatListUpdate()
void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
if (uint32 count = getThreatManager().getThreatList().size())
if (!getThreatManager().isThreatListEmpty())
{
uint32 count = getThreatManager().getThreatList().size();
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data.append(GetPackGUID());
+1 -1
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@@ -7863,7 +7863,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
TrinityStringLocale& data = mTrinityStringLocaleMap[entry];
if (data.Content.size() > 0)
if (!data.Content.empty())
{
sLog->outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
continue;
+1 -1
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@@ -1574,7 +1574,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pPlayer = itr->getSource();
if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
if (pPlayer && !pPlayer->getAttackers().empty() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
return true;
+3 -3
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@@ -140,7 +140,7 @@ void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries)
template <class T>
bool PoolGroup<T>::CheckPool() const
{
if (!EqualChanced.size())
if (EqualChanced.empty())
{
float chance = 0;
for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i)
@@ -496,7 +496,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
Spawn1Object(&tempObj);
newQuests.erase(itr);
--limit;
} while (limit && newQuests.size());
} while (limit && !newQuests.empty());
// if we are here it means the pool is initialized at startup and did not have previous saved state
if (!triggerFrom)
@@ -779,7 +779,7 @@ void PoolMgr::LoadFromDB()
while (result->NextRow());
// Now check for circular reference
for (uint32 i=0; i<mPoolPoolGroups.size(); ++i)
for (uint32 i=0; i < max_pool_id; ++i)
{
std::set<uint32> checkedPools;
for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))
@@ -285,7 +285,7 @@ void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
bool queued = false;
bool extrainfo = false;
switch(updateData.updateType)
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
@@ -328,7 +328,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
bool extrainfo = false;
bool queued = false;
switch(updateData.updateType)
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
extrainfo = true;
@@ -401,7 +401,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
data << uint32(pRoleCheck->state); // Check result
data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (dungeons.size())
if (!dungeons.empty())
{
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
@@ -411,7 +411,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
}
data << uint8(pRoleCheck->roles.size()); // Players in group
if (pRoleCheck->roles.size())
if (!pRoleCheck->roles.empty())
{
// Leader info MUST be sent 1st :S
uint64 guid = pRoleCheck->leader;
@@ -317,7 +317,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
_player->GetName(), _player->GetGUID(), questId);
_player->GetName(), _player->GetGUIDLow(), questId);
return;
}
if (_player->CanRewardQuest(quest, reward, true))
-1
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@@ -854,7 +854,6 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig->GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig->GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
m_int_configs[CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS] = sConfig->GetIntDefault("GM.AllowAchievementGain.Level", SEC_ADMINISTRATOR);
m_bool_configs[CONFIG_GM_LOG_TRADE] = sConfig->GetBoolDefault("GM.LogTrade", false);
m_int_configs[CONFIG_START_GM_LEVEL] = sConfig->GetIntDefault("GM.StartLevel", 1);
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
@@ -68,7 +68,7 @@ public:
}
if (AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievementId))
target->CompletedAchievement(pAE, true);
target->CompletedAchievement(pAE);
return true;
}
@@ -286,7 +286,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
target_list.push_back(pTarget);
pTarget = NULL;
}
if (target_list.size())
if (!target_list.empty())
pTarget = *(target_list.begin()+rand()%target_list.size());
DoCast(pTarget, SPELL_BERSERKER_CHARGE);
@@ -312,7 +312,7 @@ public:
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > targets;
if (!t_list.size())
if (t_list.empty())
return;
//begin + 1, so we don't target the one with the highest threat
@@ -525,7 +525,7 @@ public:
me->IsWithinDistInMap(i->getSource(), range) && i->getSource()->isAlive())
temp.push_back(i->getSource());
if (temp.size())
if (!temp.empty())
{
j = temp.begin();
advance(j, rand()%temp.size());
@@ -247,7 +247,7 @@ class boss_janalai : public CreatureScript
}
//sLog->outError("Eggs %d at middle", templist.size());
if (!templist.size())
if (templist.empty())
return false;
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
@@ -175,7 +175,7 @@ class boss_nalorakk : public CreatureScript
cell.Visit(pair, cSearcher, *(me->GetMap()));
}
if (!templist.size())
if (templist.empty())
return;
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
@@ -525,9 +525,26 @@ class boss_prince_keleseth_icc : public CreatureScript
}
}
bool CheckRoom()
{
if (!CheckBoundary(me))
{
EnterEvadeMode();
if (Creature* taldaram = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_TALDARAM_GUID)))
taldaram->AI()->EnterEvadeMode();
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_VALANAR_GUID)))
valanar->AI()->EnterEvadeMode();
return false;
}
return true;
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim() || !CheckRoom())
return;
events.Update(diff);
@@ -723,9 +740,26 @@ class boss_prince_taldaram_icc : public CreatureScript
}
}
bool CheckRoom()
{
if (!CheckBoundary(me))
{
EnterEvadeMode();
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_KELESETH_GUID)))
keleseth->AI()->EnterEvadeMode();
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_VALANAR_GUID)))
valanar->AI()->EnterEvadeMode();
return false;
}
return true;
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim() || !CheckRoom())
return;
events.Update(diff);
@@ -940,9 +974,26 @@ class boss_prince_valanar_icc : public CreatureScript
}
}
bool CheckRoom()
{
if (!CheckBoundary(me))
{
EnterEvadeMode();
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_KELESETH_GUID)))
keleseth->AI()->EnterEvadeMode();
if (Creature* taldaram = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_TALDARAM_GUID)))
taldaram->AI()->EnterEvadeMode();
return false;
}
return true;
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim() || !CheckInRoom())
if (!UpdateVictim() || !CheckRoom())
return;
events.Update(diff);
@@ -148,6 +148,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
_offtank = NULL;
_vampires.clear();
_creditBloodQuickening = false;
_killMinchar = false;
}
void EnterCombat(Unit* who)
@@ -43,8 +43,6 @@ class icecrown_citadel_teleport : public GameObjectScript
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT);
if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT);
if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && instance->GetBossState(DATA_SINDRAGOSA) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to The Frozen Throne", GOSSIP_SENDER_ICC_PORT, FROZEN_THRONE_TELEPORT);
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(go->GetGOInfo()->GetGossipMenuId()), go->GetGUID());
@@ -72,7 +70,23 @@ class icecrown_citadel_teleport : public GameObjectScript
}
};
class at_frozen_throne_teleport : public AreaTriggerScript
{
public:
at_frozen_throne_teleport() : AreaTriggerScript("at_frozen_throne_teleport") { }
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && instance->GetBossState(DATA_SINDRAGOSA) == DONE)
player->CastSpell(player, FROZEN_THRONE_TELEPORT, true);
return true;
}
};
void AddSC_icecrown_citadel_teleport()
{
new icecrown_citadel_teleport();
new at_frozen_throne_teleport();
}
@@ -96,14 +96,14 @@ class instance_icecrown_citadel : public InstanceMapScript
PlagueSigilGUID = 0;
BloodwingSigilGUID = 0;
FrostwingSigilGUID = 0;
memset(PutricidePipeGUIDs, 0, 2*sizeof(uint64));
memset(PutricideGateGUIDs, 0, 2*sizeof(uint64));
memset(PutricidePipeGUIDs, 0, 2 * sizeof(uint64));
memset(PutricideGateGUIDs, 0, 2 * sizeof(uint64));
PutricideCollisionGUID = 0;
FestergutGUID = 0;
RotfaceGUID = 0;
ProfessorPutricideGUID = 0;
PutricideTableGUID = 0;
memset(BloodCouncilGUIDs, 0, 3*sizeof(uint64));
memset(BloodCouncilGUIDs, 0, 3 * sizeof(uint64));
BloodCouncilControllerGUID = 0;
BloodQueenLanaThelGUID = 0;
CrokScourgebaneGUID = 0;
@@ -198,6 +198,7 @@ class instance_icecrown_citadel : public InstanceMapScript
case NPC_SE_HIGH_OVERLORD_SAURFANG:
if (TeamInInstance == ALLIANCE)
creature->UpdateEntry(NPC_SE_MURADIN_BRONZEBEARD, ALLIANCE, creature->GetCreatureData());
// no break;
case NPC_SE_MURADIN_BRONZEBEARD:
DeathbringerSaurfangEventGUID = creature->GetGUID();
creature->LastUsedScriptID = creature->GetScriptId();
@@ -129,6 +129,7 @@ enum Events
#define GROUND_Z 391.517f
#define GOSSIP_ITEM_1 "Activate Harpoons!"
#define DATA_QUICK_SHAVE 29192921 // 2919, 2921 are achievement IDs
#define DATA_IRON_DWARF_MEDIUM_RARE 29232924
const Position PosEngRepair[4] =
{
@@ -890,8 +891,21 @@ class npc_darkrune_guardian : public CreatureScript
void Reset()
{
StormTimer = urand(3000, 6000);
killedByBreath = false;
}
uint32 GetData(uint32 type)
{
return type == DATA_IRON_DWARF_MEDIUM_RARE ? killedByBreath : 0;
}
void SetData(uint32 type, uint32 value)
{
if (type == DATA_IRON_DWARF_MEDIUM_RARE)
killedByBreath = value;
}
void UpdateAI(uint32 const Diff)
{
if (!UpdateVictim())
@@ -907,6 +921,9 @@ class npc_darkrune_guardian : public CreatureScript
DoMeleeAttackIfReady();
}
private:
bool killedByBreath;
};
CreatureAI* GetAI(Creature* creature) const
@@ -1007,6 +1024,50 @@ class spell_razorscale_devouring_flame : public SpellScriptLoader
}
};
class spell_razorscale_flame_breath : public SpellScriptLoader
{
public:
spell_razorscale_flame_breath() : SpellScriptLoader("spell_razorscale_flame_breath") { }
class spell_razorscale_flame_breath_SpellScript : public SpellScript
{
PrepareSpellScript(spell_razorscale_flame_breath_SpellScript);
void CheckDamage()
{
Creature* target = GetHitCreature();
if (!target || target->GetEntry() != NPC_DARK_RUNE_GUARDIAN)
return;
if (GetHitDamage() >= int32(target->GetHealth()))
target->AI()->SetData(DATA_IRON_DWARF_MEDIUM_RARE, 1);
}
void Register()
{
OnHit += SpellHitFn(spell_razorscale_flame_breath_SpellScript::CheckDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_razorscale_flame_breath_SpellScript();
}
};
class achievement_iron_dwarf_medium_rare : public AchievementCriteriaScript
{
public:
achievement_iron_dwarf_medium_rare() : AchievementCriteriaScript("achievement_iron_dwarf_medium_rare")
{
}
bool OnCheck(Player* /*player*/, Unit* target)
{
return target && target->IsAIEnabled && target->GetAI()->GetData(DATA_IRON_DWARF_MEDIUM_RARE);
}
};
class achievement_quick_shave : public AchievementCriteriaScript
{
public:
@@ -1035,5 +1096,7 @@ void AddSC_boss_razorscale()
new npc_darkrune_guardian();
new npc_darkrune_sentinel();
new spell_razorscale_devouring_flame();
new spell_razorscale_flame_breath();
new achievement_iron_dwarf_medium_rare();
new achievement_quick_shave();
}
@@ -144,7 +144,7 @@ public:
// Get the Threat List
std::list<HostileReference *> m_threatlist = me->getThreatManager().getThreatList();
if (!m_threatlist.size()) // He doesn't have anyone in his threatlist, useless to continue
if (m_threatlist.empty()) // He doesn't have anyone in his threatlist, useless to continue
return;
std::list<Unit* > targets;
@@ -776,7 +776,7 @@ public:
target_list.push_back(pTarget);
pTarget = NULL;
}
if (target_list.size())
if (!target_list.empty())
pTarget = *(target_list.begin()+rand()%target_list.size());
me->InterruptNonMeleeSpells(false);
@@ -188,6 +188,24 @@ class achievement_arena_kills : public AchievementCriteriaScript
uint8 const _arenaType;
};
class achievement_sickly_gazelle : public AchievementCriteriaScript
{
public:
achievement_sickly_gazelle() : AchievementCriteriaScript("achievement_sickly_gazelle") { }
bool OnCheck(Player* /*source*/, Unit* target)
{
if (!target)
return false;
if (Player* victim = target->ToPlayer())
if (victim->IsMounted())
return true;
return false;
}
};
void AddSC_achievement_scripts()
{
new achievement_storm_glory();
@@ -198,6 +216,7 @@ void AddSC_achievement_scripts()
new achievement_bg_ic_glaive_grave();
new achievement_bg_ic_mowed_down();
new achievement_bg_sa_artillery();
new achievement_sickly_gazelle();
new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
new achievement_arena_kills("achievement_arena_3v3_kills", ARENA_TYPE_3v3);
new achievement_arena_kills("achievement_arena_5v5_kills", ARENA_TYPE_5v5);
@@ -1901,17 +1901,6 @@ GM.AllowFriend = 0
GM.LowerSecurity = 0
#
# GM.AllowAchievementGain.Level
# Description: Max GM level allowed to obtain achievements.
# Default: 3 - (Players, Moderators, GameMasters, Admins)
# 0 - (Players)
# 1 - (Players, Moderators)
# 2 - (Players, Moderators, GameMasters)
# 3 - (Players, Moderators, GameMasters, Admins)
GM.AllowAchievementGain.Level = 3
#
# GM.TicketSystem.ChanceOfGMSurvey
# Description: Chance of sending a GM survey after ticket completion.