Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
This commit is contained in:
@@ -86,7 +86,7 @@ class BIH
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template< class T, class BoundsFunc >
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void build(const std::vector<T> &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false)
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{
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if(primitives.size() == 0)
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if(primitives.empty())
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return;
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buildData dat;
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dat.maxPrims = leafSize;
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@@ -360,7 +360,7 @@ namespace VMAP
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bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
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{
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if (!triangles.size())
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if (triangles.empty())
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return false;
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GModelRayCallback callback(triangles, vertices);
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meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
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@@ -369,7 +369,7 @@ namespace VMAP
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bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
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{
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if (!triangles.size() || !iBound.contains(pos))
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if (triangles.empty() || !iBound.contains(pos))
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return false;
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GModelRayCallback callback(triangles, vertices);
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Vector3 rPos = pos - 0.1f * down;
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@@ -468,7 +468,7 @@ namespace VMAP
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bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
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{
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if (!groupModels.size())
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if (groupModels.empty())
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return false;
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WModelAreaCallback callback(groupModels, down);
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groupTree.intersectPoint(p, callback);
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@@ -486,7 +486,7 @@ namespace VMAP
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bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
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{
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if (!groupModels.size())
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if (groupModels.empty())
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return false;
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WModelAreaCallback callback(groupModels, down);
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groupTree.intersectPoint(p, callback);
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@@ -1776,6 +1776,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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delete targets;
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break;
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}
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case SMART_ACTION_JUMP_TO_POS:
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{
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me->GetMotionMaster()->MoveJump(e.target.x, e.target.y , e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
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break;
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}
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default:
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sLog->outErrorDb("SmartScript::ProcessAction: Unhandled Action type %u", e.GetActionType());
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break;
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@@ -774,6 +774,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
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case SMART_ACTION_SET_DYNAMIC_FLAG:
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case SMART_ACTION_ADD_DYNAMIC_FLAG:
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case SMART_ACTION_REMOVE_DYNAMIC_FLAG:
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case SMART_ACTION_JUMP_TO_POS:
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break;
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default:
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sLog->outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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@@ -461,8 +461,9 @@ enum SMART_ACTION
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SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags
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SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags
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SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
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SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
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SMART_ACTION_END = 97,
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SMART_ACTION_END = 98,
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};
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struct SmartAction
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@@ -844,6 +845,13 @@ struct SmartAction
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{
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uint32 anim;
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} sendGoCustomAnim;
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struct
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{
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uint32 speedxy;
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uint32 speedz;
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} jump;
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struct
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{
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uint32 param1;
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@@ -433,7 +433,8 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
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{
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sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
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if (m_player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS)))
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// disable for gamemasters with GM-mode enabled
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if (m_player->isGameMaster())
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return;
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AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
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@@ -733,7 +734,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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{
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sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
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if (m_player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS)))
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// disable for gamemasters with GM-mode enabled
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if (m_player->isGameMaster())
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return;
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AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
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@@ -2000,11 +2002,12 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type,
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}
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}
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void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement, bool ignoreGMAllowAchievementConfig)
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void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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{
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sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
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if (m_player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS)) && !ignoreGMAllowAchievementConfig)
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// disable for gamemasters with GM-mode enabled
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if (m_player->isGameMaster())
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return;
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if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
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@@ -253,7 +253,7 @@ class AchievementMgr
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void SaveToDB(SQLTransaction& trans);
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void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
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void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
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void CompletedAchievement(AchievementEntry const* entry);
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void CheckAllAchievementCriteria();
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void SendAllAchievementData() const;
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void SendRespondInspectAchievements(Player* player) const;
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@@ -430,7 +430,7 @@ void LFGMgr::InitializeLockedDungeons(Player* plr)
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*/
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void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeons, const std::string& comment)
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{
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if (!plr || !plr->GetSession() || !selectedDungeons.size())
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if (!plr || !plr->GetSession() || selectedDungeons.empty())
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return;
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Group* grp = plr->GetGroup();
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@@ -477,7 +477,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon
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joinData.result = LFG_JOIN_DESERTER;
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else if (plr->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
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joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
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else if (!dungeons.size())
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else if (dungeons.empty())
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joinData.result = LFG_JOIN_NOT_MEET_REQS;
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else if (grp)
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{
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@@ -763,7 +763,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
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std::string strGuids = ConcatenateGuids(check);
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if (check.size() > MAXGROUPSIZE || !check.size())
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if (check.size() > MAXGROUPSIZE || check.empty())
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{
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sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
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return false;
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@@ -1163,7 +1163,7 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, const PlayerSet& pla
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}
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}
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}
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if (dungeons.size())
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if (!dungeons.empty())
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lockMap.clear();
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}
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@@ -1176,7 +1176,7 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, const PlayerSet& pla
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*/
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bool LFGMgr::CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag /*= true*/)
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{
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if (!groles.size())
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if (groles.empty())
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return false;
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uint8 damage = 0;
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@@ -1092,7 +1092,7 @@ void GameObject::Use(Unit* user)
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if (user->GetTypeId() != TYPEID_PLAYER)
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return;
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if (!ChairListSlots.size()) // this is called once at first chair use to make list of available slots
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if (ChairListSlots.empty()) // this is called once at first chair use to make list of available slots
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{
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if (info->chair.slots > 0) // sometimes chairs in DB have error in fields and we dont know number of slots
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for (uint32 i = 0; i < info->chair.slots; ++i)
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@@ -18588,7 +18588,7 @@ void Player::_SaveMail(SQLTransaction& trans)
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{
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trans->PAppend("UPDATE mail SET has_items = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "', money = '%u', cod = '%u', checked = '%u' WHERE id = '%u'",
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m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
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if (m->removedItems.size())
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if (!m->removedItems.empty())
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{
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for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
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trans->PAppend("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
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@@ -23436,9 +23436,9 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 mis
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GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
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}
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void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
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void Player::CompletedAchievement(AchievementEntry const* entry)
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{
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GetAchievementMgr().CompletedAchievement(entry, ignoreGMAllowAchievementConfig);
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GetAchievementMgr().CompletedAchievement(entry);
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}
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void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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@@ -2420,7 +2420,7 @@ class Player : public Unit, public GridObject<Player>
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AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
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AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
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void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
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void CompletedAchievement(AchievementEntry const* entry);
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||||
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bool HasTitle(uint32 bitIndex);
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bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
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@@ -5633,12 +5633,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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triggered_spell_id = 70701;
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break;
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}
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// Essence of the Blood Queen
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case 70871:
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{
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target = this;
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triggered_spell_id = 70872;
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basepoints0 = CalculatePctN(int32(damage), triggerAmount);
|
||||
break;
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CastCustomSpell(70872, SPELLVALUE_BASE_POINT0, basepoints0, this);
|
||||
return true;
|
||||
}
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case 65032: // Boom aura (321 Boombot)
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{
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||||
@@ -17144,8 +17144,10 @@ bool Unit::SetPosition(float x, float y, float z, float orientation, bool telepo
|
||||
|
||||
void Unit::SendThreatListUpdate()
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||||
{
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||||
if (uint32 count = getThreatManager().getThreatList().size())
|
||||
if (!getThreatManager().isThreatListEmpty())
|
||||
{
|
||||
uint32 count = getThreatManager().getThreatList().size();
|
||||
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||||
//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
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||||
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
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||||
data.append(GetPackGUID());
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||||
@@ -17162,8 +17164,10 @@ void Unit::SendThreatListUpdate()
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||||
|
||||
void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
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||||
{
|
||||
if (uint32 count = getThreatManager().getThreatList().size())
|
||||
if (!getThreatManager().isThreatListEmpty())
|
||||
{
|
||||
uint32 count = getThreatManager().getThreatList().size();
|
||||
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||||
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
|
||||
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
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||||
data.append(GetPackGUID());
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||||
|
||||
@@ -7863,7 +7863,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
|
||||
|
||||
TrinityStringLocale& data = mTrinityStringLocaleMap[entry];
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||||
|
||||
if (data.Content.size() > 0)
|
||||
if (!data.Content.empty())
|
||||
{
|
||||
sLog->outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
|
||||
continue;
|
||||
|
||||
@@ -1574,7 +1574,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
|
||||
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *pPlayer = itr->getSource();
|
||||
if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
|
||||
if (pPlayer && !pPlayer->getAttackers().empty() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
|
||||
for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
|
||||
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
||||
return true;
|
||||
|
||||
@@ -140,7 +140,7 @@ void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries)
|
||||
template <class T>
|
||||
bool PoolGroup<T>::CheckPool() const
|
||||
{
|
||||
if (!EqualChanced.size())
|
||||
if (EqualChanced.empty())
|
||||
{
|
||||
float chance = 0;
|
||||
for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i)
|
||||
@@ -496,7 +496,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
|
||||
Spawn1Object(&tempObj);
|
||||
newQuests.erase(itr);
|
||||
--limit;
|
||||
} while (limit && newQuests.size());
|
||||
} while (limit && !newQuests.empty());
|
||||
|
||||
// if we are here it means the pool is initialized at startup and did not have previous saved state
|
||||
if (!triggerFrom)
|
||||
@@ -779,7 +779,7 @@ void PoolMgr::LoadFromDB()
|
||||
while (result->NextRow());
|
||||
|
||||
// Now check for circular reference
|
||||
for (uint32 i=0; i<mPoolPoolGroups.size(); ++i)
|
||||
for (uint32 i=0; i < max_pool_id; ++i)
|
||||
{
|
||||
std::set<uint32> checkedPools;
|
||||
for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))
|
||||
|
||||
@@ -285,7 +285,7 @@ void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
|
||||
bool queued = false;
|
||||
bool extrainfo = false;
|
||||
|
||||
switch(updateData.updateType)
|
||||
switch (updateData.updateType)
|
||||
{
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
@@ -328,7 +328,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
|
||||
bool extrainfo = false;
|
||||
bool queued = false;
|
||||
|
||||
switch(updateData.updateType)
|
||||
switch (updateData.updateType)
|
||||
{
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
extrainfo = true;
|
||||
@@ -401,7 +401,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
|
||||
data << uint32(pRoleCheck->state); // Check result
|
||||
data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
|
||||
data << uint8(dungeons.size()); // Number of dungeons
|
||||
if (dungeons.size())
|
||||
if (!dungeons.empty())
|
||||
{
|
||||
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
|
||||
{
|
||||
@@ -411,7 +411,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
|
||||
}
|
||||
|
||||
data << uint8(pRoleCheck->roles.size()); // Players in group
|
||||
if (pRoleCheck->roles.size())
|
||||
if (!pRoleCheck->roles.empty())
|
||||
{
|
||||
// Leader info MUST be sent 1st :S
|
||||
uint64 guid = pRoleCheck->leader;
|
||||
|
||||
@@ -317,7 +317,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
|
||||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
|
||||
{
|
||||
sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
|
||||
_player->GetName(), _player->GetGUID(), questId);
|
||||
_player->GetName(), _player->GetGUIDLow(), questId);
|
||||
return;
|
||||
}
|
||||
if (_player->CanRewardQuest(quest, reward, true))
|
||||
|
||||
@@ -854,7 +854,6 @@ void World::LoadConfigSettings(bool reload)
|
||||
|
||||
m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig->GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
|
||||
m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig->GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
|
||||
m_int_configs[CONFIG_GM_LEVEL_ALLOW_ACHIEVEMENTS] = sConfig->GetIntDefault("GM.AllowAchievementGain.Level", SEC_ADMINISTRATOR);
|
||||
m_bool_configs[CONFIG_GM_LOG_TRADE] = sConfig->GetBoolDefault("GM.LogTrade", false);
|
||||
m_int_configs[CONFIG_START_GM_LEVEL] = sConfig->GetIntDefault("GM.StartLevel", 1);
|
||||
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
|
||||
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
}
|
||||
|
||||
if (AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievementId))
|
||||
target->CompletedAchievement(pAE, true);
|
||||
target->CompletedAchievement(pAE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -286,7 +286,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
|
||||
target_list.push_back(pTarget);
|
||||
pTarget = NULL;
|
||||
}
|
||||
if (target_list.size())
|
||||
if (!target_list.empty())
|
||||
pTarget = *(target_list.begin()+rand()%target_list.size());
|
||||
|
||||
DoCast(pTarget, SPELL_BERSERKER_CHARGE);
|
||||
|
||||
@@ -312,7 +312,7 @@ public:
|
||||
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
|
||||
std::vector<Unit* > targets;
|
||||
|
||||
if (!t_list.size())
|
||||
if (t_list.empty())
|
||||
return;
|
||||
|
||||
//begin + 1, so we don't target the one with the highest threat
|
||||
|
||||
@@ -525,7 +525,7 @@ public:
|
||||
me->IsWithinDistInMap(i->getSource(), range) && i->getSource()->isAlive())
|
||||
temp.push_back(i->getSource());
|
||||
|
||||
if (temp.size())
|
||||
if (!temp.empty())
|
||||
{
|
||||
j = temp.begin();
|
||||
advance(j, rand()%temp.size());
|
||||
|
||||
@@ -247,7 +247,7 @@ class boss_janalai : public CreatureScript
|
||||
}
|
||||
|
||||
//sLog->outError("Eggs %d at middle", templist.size());
|
||||
if (!templist.size())
|
||||
if (templist.empty())
|
||||
return false;
|
||||
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
|
||||
|
||||
@@ -175,7 +175,7 @@ class boss_nalorakk : public CreatureScript
|
||||
cell.Visit(pair, cSearcher, *(me->GetMap()));
|
||||
}
|
||||
|
||||
if (!templist.size())
|
||||
if (templist.empty())
|
||||
return;
|
||||
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
|
||||
|
||||
@@ -525,9 +525,26 @@ class boss_prince_keleseth_icc : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckRoom()
|
||||
{
|
||||
if (!CheckBoundary(me))
|
||||
{
|
||||
EnterEvadeMode();
|
||||
if (Creature* taldaram = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_TALDARAM_GUID)))
|
||||
taldaram->AI()->EnterEvadeMode();
|
||||
|
||||
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_VALANAR_GUID)))
|
||||
valanar->AI()->EnterEvadeMode();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (!UpdateVictim() || !CheckInRoom())
|
||||
if (!UpdateVictim() || !CheckRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
@@ -723,9 +740,26 @@ class boss_prince_taldaram_icc : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckRoom()
|
||||
{
|
||||
if (!CheckBoundary(me))
|
||||
{
|
||||
EnterEvadeMode();
|
||||
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_KELESETH_GUID)))
|
||||
keleseth->AI()->EnterEvadeMode();
|
||||
|
||||
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_VALANAR_GUID)))
|
||||
valanar->AI()->EnterEvadeMode();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (!UpdateVictim() || !CheckInRoom())
|
||||
if (!UpdateVictim() || !CheckRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
@@ -940,9 +974,26 @@ class boss_prince_valanar_icc : public CreatureScript
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckRoom()
|
||||
{
|
||||
if (!CheckBoundary(me))
|
||||
{
|
||||
EnterEvadeMode();
|
||||
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_KELESETH_GUID)))
|
||||
keleseth->AI()->EnterEvadeMode();
|
||||
|
||||
if (Creature* taldaram = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_TALDARAM_GUID)))
|
||||
taldaram->AI()->EnterEvadeMode();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (!UpdateVictim() || !CheckInRoom())
|
||||
if (!UpdateVictim() || !CheckRoom())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
@@ -148,6 +148,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
|
||||
_offtank = NULL;
|
||||
_vampires.clear();
|
||||
_creditBloodQuickening = false;
|
||||
_killMinchar = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
|
||||
@@ -43,8 +43,6 @@ class icecrown_citadel_teleport : public GameObjectScript
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT);
|
||||
if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT);
|
||||
if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && instance->GetBossState(DATA_SINDRAGOSA) == DONE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to The Frozen Throne", GOSSIP_SENDER_ICC_PORT, FROZEN_THRONE_TELEPORT);
|
||||
}
|
||||
|
||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(go->GetGOInfo()->GetGossipMenuId()), go->GetGUID());
|
||||
@@ -72,7 +70,23 @@ class icecrown_citadel_teleport : public GameObjectScript
|
||||
}
|
||||
};
|
||||
|
||||
class at_frozen_throne_teleport : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_frozen_throne_teleport() : AreaTriggerScript("at_frozen_throne_teleport") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && instance->GetBossState(DATA_SINDRAGOSA) == DONE)
|
||||
player->CastSpell(player, FROZEN_THRONE_TELEPORT, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_icecrown_citadel_teleport()
|
||||
{
|
||||
new icecrown_citadel_teleport();
|
||||
new at_frozen_throne_teleport();
|
||||
}
|
||||
|
||||
@@ -96,14 +96,14 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
PlagueSigilGUID = 0;
|
||||
BloodwingSigilGUID = 0;
|
||||
FrostwingSigilGUID = 0;
|
||||
memset(PutricidePipeGUIDs, 0, 2*sizeof(uint64));
|
||||
memset(PutricideGateGUIDs, 0, 2*sizeof(uint64));
|
||||
memset(PutricidePipeGUIDs, 0, 2 * sizeof(uint64));
|
||||
memset(PutricideGateGUIDs, 0, 2 * sizeof(uint64));
|
||||
PutricideCollisionGUID = 0;
|
||||
FestergutGUID = 0;
|
||||
RotfaceGUID = 0;
|
||||
ProfessorPutricideGUID = 0;
|
||||
PutricideTableGUID = 0;
|
||||
memset(BloodCouncilGUIDs, 0, 3*sizeof(uint64));
|
||||
memset(BloodCouncilGUIDs, 0, 3 * sizeof(uint64));
|
||||
BloodCouncilControllerGUID = 0;
|
||||
BloodQueenLanaThelGUID = 0;
|
||||
CrokScourgebaneGUID = 0;
|
||||
@@ -198,6 +198,7 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
case NPC_SE_HIGH_OVERLORD_SAURFANG:
|
||||
if (TeamInInstance == ALLIANCE)
|
||||
creature->UpdateEntry(NPC_SE_MURADIN_BRONZEBEARD, ALLIANCE, creature->GetCreatureData());
|
||||
// no break;
|
||||
case NPC_SE_MURADIN_BRONZEBEARD:
|
||||
DeathbringerSaurfangEventGUID = creature->GetGUID();
|
||||
creature->LastUsedScriptID = creature->GetScriptId();
|
||||
|
||||
@@ -129,6 +129,7 @@ enum Events
|
||||
#define GROUND_Z 391.517f
|
||||
#define GOSSIP_ITEM_1 "Activate Harpoons!"
|
||||
#define DATA_QUICK_SHAVE 29192921 // 2919, 2921 are achievement IDs
|
||||
#define DATA_IRON_DWARF_MEDIUM_RARE 29232924
|
||||
|
||||
const Position PosEngRepair[4] =
|
||||
{
|
||||
@@ -890,8 +891,21 @@ class npc_darkrune_guardian : public CreatureScript
|
||||
void Reset()
|
||||
{
|
||||
StormTimer = urand(3000, 6000);
|
||||
killedByBreath = false;
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
return type == DATA_IRON_DWARF_MEDIUM_RARE ? killedByBreath : 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 value)
|
||||
{
|
||||
if (type == DATA_IRON_DWARF_MEDIUM_RARE)
|
||||
killedByBreath = value;
|
||||
}
|
||||
|
||||
|
||||
void UpdateAI(uint32 const Diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
@@ -907,6 +921,9 @@ class npc_darkrune_guardian : public CreatureScript
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool killedByBreath;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
@@ -1007,6 +1024,50 @@ class spell_razorscale_devouring_flame : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
class spell_razorscale_flame_breath : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_razorscale_flame_breath() : SpellScriptLoader("spell_razorscale_flame_breath") { }
|
||||
|
||||
class spell_razorscale_flame_breath_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_razorscale_flame_breath_SpellScript);
|
||||
|
||||
void CheckDamage()
|
||||
{
|
||||
Creature* target = GetHitCreature();
|
||||
if (!target || target->GetEntry() != NPC_DARK_RUNE_GUARDIAN)
|
||||
return;
|
||||
|
||||
if (GetHitDamage() >= int32(target->GetHealth()))
|
||||
target->AI()->SetData(DATA_IRON_DWARF_MEDIUM_RARE, 1);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnHit += SpellHitFn(spell_razorscale_flame_breath_SpellScript::CheckDamage);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_razorscale_flame_breath_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class achievement_iron_dwarf_medium_rare : public AchievementCriteriaScript
|
||||
{
|
||||
public:
|
||||
achievement_iron_dwarf_medium_rare() : AchievementCriteriaScript("achievement_iron_dwarf_medium_rare")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnCheck(Player* /*player*/, Unit* target)
|
||||
{
|
||||
return target && target->IsAIEnabled && target->GetAI()->GetData(DATA_IRON_DWARF_MEDIUM_RARE);
|
||||
}
|
||||
};
|
||||
|
||||
class achievement_quick_shave : public AchievementCriteriaScript
|
||||
{
|
||||
public:
|
||||
@@ -1035,5 +1096,7 @@ void AddSC_boss_razorscale()
|
||||
new npc_darkrune_guardian();
|
||||
new npc_darkrune_sentinel();
|
||||
new spell_razorscale_devouring_flame();
|
||||
new spell_razorscale_flame_breath();
|
||||
new achievement_iron_dwarf_medium_rare();
|
||||
new achievement_quick_shave();
|
||||
}
|
||||
@@ -144,7 +144,7 @@ public:
|
||||
// Get the Threat List
|
||||
std::list<HostileReference *> m_threatlist = me->getThreatManager().getThreatList();
|
||||
|
||||
if (!m_threatlist.size()) // He doesn't have anyone in his threatlist, useless to continue
|
||||
if (m_threatlist.empty()) // He doesn't have anyone in his threatlist, useless to continue
|
||||
return;
|
||||
|
||||
std::list<Unit* > targets;
|
||||
|
||||
@@ -776,7 +776,7 @@ public:
|
||||
target_list.push_back(pTarget);
|
||||
pTarget = NULL;
|
||||
}
|
||||
if (target_list.size())
|
||||
if (!target_list.empty())
|
||||
pTarget = *(target_list.begin()+rand()%target_list.size());
|
||||
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
@@ -188,6 +188,24 @@ class achievement_arena_kills : public AchievementCriteriaScript
|
||||
uint8 const _arenaType;
|
||||
};
|
||||
|
||||
class achievement_sickly_gazelle : public AchievementCriteriaScript
|
||||
{
|
||||
public:
|
||||
achievement_sickly_gazelle() : AchievementCriteriaScript("achievement_sickly_gazelle") { }
|
||||
|
||||
bool OnCheck(Player* /*source*/, Unit* target)
|
||||
{
|
||||
if (!target)
|
||||
return false;
|
||||
|
||||
if (Player* victim = target->ToPlayer())
|
||||
if (victim->IsMounted())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_achievement_scripts()
|
||||
{
|
||||
new achievement_storm_glory();
|
||||
@@ -198,6 +216,7 @@ void AddSC_achievement_scripts()
|
||||
new achievement_bg_ic_glaive_grave();
|
||||
new achievement_bg_ic_mowed_down();
|
||||
new achievement_bg_sa_artillery();
|
||||
new achievement_sickly_gazelle();
|
||||
new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
|
||||
new achievement_arena_kills("achievement_arena_3v3_kills", ARENA_TYPE_3v3);
|
||||
new achievement_arena_kills("achievement_arena_5v5_kills", ARENA_TYPE_5v5);
|
||||
|
||||
@@ -1901,17 +1901,6 @@ GM.AllowFriend = 0
|
||||
|
||||
GM.LowerSecurity = 0
|
||||
|
||||
#
|
||||
# GM.AllowAchievementGain.Level
|
||||
# Description: Max GM level allowed to obtain achievements.
|
||||
# Default: 3 - (Players, Moderators, GameMasters, Admins)
|
||||
# 0 - (Players)
|
||||
# 1 - (Players, Moderators)
|
||||
# 2 - (Players, Moderators, GameMasters)
|
||||
# 3 - (Players, Moderators, GameMasters, Admins)
|
||||
|
||||
GM.AllowAchievementGain.Level = 3
|
||||
|
||||
#
|
||||
# GM.TicketSystem.ChanceOfGMSurvey
|
||||
# Description: Chance of sending a GM survey after ticket completion.
|
||||
|
||||
Reference in New Issue
Block a user