Core/Spells: Fix spell power and attack power coefficients for Seal of Righteousness

This commit is contained in:
tobmaps
2011-05-31 23:17:17 +07:00
parent 223d3266d8
commit 106493737f
3 changed files with 3 additions and 2 deletions
+1 -1
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@@ -16985,7 +16985,7 @@ INSERT INTO `spell_bonus_data` (`entry`,`direct_bonus`,`dot_bonus`,`ap_bonus`,`a
(32221, 0, 0, 0, 0, 'Paladin - Seal of Blood Proc Self'),
(20424, 0, 0, 0, 0, 'Paladin - Seal of Command Proc'),
(20167, 0.15, -1, 0.15, -1, 'Paladin - Seal of Light Proc'),
(25742, 0.07, -1, 0.039, -1, 'Paladin - Seal of Righteousness Dummy Proc'),
(25742, 0, -1, 0, -1, 'Paladin - Seal of Righteousness Dummy Proc'),
(53719, 0, 0, 0, 0, 'Paladin - Seal of the Martyr Proc Enemy'),
(53718, 0, 0, 0, 0, 'Paladin - Seal of the Martyr Proc Self'),
(53600, 0, 0, 0, 0 ,'Paladin - Shield of Righteousness'),
@@ -0,0 +1 @@
UPDATE `spell_bonus_data` SET `direct_bonus` = 0, `ap_bonus` = 0 WHERE `entry` = 25742;
+1 -1
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@@ -6608,7 +6608,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case SPELLFAMILY_PALADIN:
{
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
if (dummySpell->SpellFamilyFlags[0]&0x8000000)
if (dummySpell->SpellFamilyFlags[0] & 0x8000000)
{
if (effIndex != 0)
return false;