Core/Spells: Fix spell power and attack power coefficients for Seal of Righteousness
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@@ -16985,7 +16985,7 @@ INSERT INTO `spell_bonus_data` (`entry`,`direct_bonus`,`dot_bonus`,`ap_bonus`,`a
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(32221, 0, 0, 0, 0, 'Paladin - Seal of Blood Proc Self'),
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(32221, 0, 0, 0, 0, 'Paladin - Seal of Blood Proc Self'),
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(20424, 0, 0, 0, 0, 'Paladin - Seal of Command Proc'),
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(20424, 0, 0, 0, 0, 'Paladin - Seal of Command Proc'),
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(20167, 0.15, -1, 0.15, -1, 'Paladin - Seal of Light Proc'),
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(20167, 0.15, -1, 0.15, -1, 'Paladin - Seal of Light Proc'),
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(25742, 0.07, -1, 0.039, -1, 'Paladin - Seal of Righteousness Dummy Proc'),
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(25742, 0, -1, 0, -1, 'Paladin - Seal of Righteousness Dummy Proc'),
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(53719, 0, 0, 0, 0, 'Paladin - Seal of the Martyr Proc Enemy'),
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(53719, 0, 0, 0, 0, 'Paladin - Seal of the Martyr Proc Enemy'),
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(53718, 0, 0, 0, 0, 'Paladin - Seal of the Martyr Proc Self'),
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(53718, 0, 0, 0, 0, 'Paladin - Seal of the Martyr Proc Self'),
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(53600, 0, 0, 0, 0 ,'Paladin - Shield of Righteousness'),
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(53600, 0, 0, 0, 0 ,'Paladin - Shield of Righteousness'),
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@@ -0,0 +1 @@
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UPDATE `spell_bonus_data` SET `direct_bonus` = 0, `ap_bonus` = 0 WHERE `entry` = 25742;
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@@ -6608,7 +6608,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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case SPELLFAMILY_PALADIN:
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case SPELLFAMILY_PALADIN:
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{
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{
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// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
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// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
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if (dummySpell->SpellFamilyFlags[0]&0x8000000)
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if (dummySpell->SpellFamilyFlags[0] & 0x8000000)
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{
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{
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if (effIndex != 0)
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if (effIndex != 0)
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return false;
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return false;
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