Core/Spells: Fix spell power and attack power coefficients for Seal of Righteousness
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@@ -6608,7 +6608,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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case SPELLFAMILY_PALADIN:
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{
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// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
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if (dummySpell->SpellFamilyFlags[0]&0x8000000)
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if (dummySpell->SpellFamilyFlags[0] & 0x8000000)
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{
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if (effIndex != 0)
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return false;
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