Buildsystem: Add PCH-support for targets shared, collision, authserver and worldserver (your mileage may vary, feedback needed)
- The active configuration for these to be active is GAMEPCH, so don't expect turbospeed if not enabled. --HG-- branch : trunk
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@@ -14,7 +14,19 @@ file(GLOB_RECURSE sources_TCSoap TCSoap/*.cpp TCSoap/*.h)
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file(GLOB_RECURSE sources_WorldThread WorldThread/*.cpp WorldThread/*.h)
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file(GLOB sources_localdir *.cpp *.h)
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if( GAMEPCH )
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif()
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if ( GAMEPCH AND MSVC )
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set(worldserver_SRCS
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PrecompiledHeaders/worldPCH.cpp
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PrecompiledHeaders/worldPCH.h
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)
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endif()
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set(worldserver_SRCS
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${worldserver_SRCS}
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${sources_CommandLine}
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${sources_RemoteAccess}
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${sources_TCSoap}
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@@ -206,3 +218,12 @@ elseif( WIN32 )
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install(TARGETS worldserver DESTINATION "${CMAKE_INSTALL_PREFIX}")
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install(FILES worldserver.conf.dist DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif()
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# Generate precompiled header
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if( GAMEPCH )
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if(CMAKE_COMPILER_IS_GNUCXX)
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add_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH.h)
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elseif(MSVC)
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add_native_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH)
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endif()
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endif()
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