Buildsystem: Add PCH-support for targets shared, collision, authserver and worldserver (your mileage may vary, feedback needed)

- The active configuration for these to be active is GAMEPCH, so don't expect turbospeed if not enabled.

--HG--
branch : trunk
This commit is contained in:
click
2010-08-16 12:14:10 +02:00
parent 29c2520506
commit 105e4e16cc
8 changed files with 112 additions and 23 deletions
+10 -10
View File
@@ -24,7 +24,15 @@ if( SCRIPTPCH )
)
endif()
if( SCRIPTPCH AND MSVC )
set(scripts_STAT_SRCS
PrecompiledHeaders/ScriptPCH.cpp
PrecompiledHeaders/ScriptPCH.h
)
endif()
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
${scripts_easternkingdoms}
${scripts_kalimdor}
${scripts_northrend}
@@ -40,14 +48,6 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
)
if(MSVC)
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
PrecompiledHeaders/ScriptPCH.cpp
PrecompiledHeaders/ScriptPCH.h
)
endif()
message("-- Added Script Library to SCRIPTS lib")
include_directories(
@@ -146,8 +146,8 @@ add_dependencies(scripts genrev)
# Generate precompiled header
if( SCRIPTPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH.h)
add_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH.h)
elseif(MSVC)
add_native_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH)
add_native_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH)
endif()
endif()