Buildsystem: Add PCH-support for targets shared, collision, authserver and worldserver (your mileage may vary, feedback needed)

- The active configuration for these to be active is GAMEPCH, so don't expect turbospeed if not enabled.

--HG--
branch : trunk
This commit is contained in:
click
2010-08-16 12:14:10 +02:00
parent 29c2520506
commit 105e4e16cc
8 changed files with 112 additions and 23 deletions
+11 -10
View File
@@ -49,7 +49,16 @@ file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h)
file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
# Create game-libary
if( GAMEPCH AND MSVC )
set(game_STAT_SRCS
PrecompiledHeaders/gamePCH.cpp
PrecompiledHeaders/gamePCH.h
)
endif()
set(game_STAT_SRCS
${game_STAT_SRCS}
${sources_Accounts}
${sources_Achievements}
${sources_Addons}
@@ -87,14 +96,6 @@ set(game_STAT_SRCS
${sources_World}
)
if(MSVC)
set(game_STAT_SRCS
${game_STAT_SRCS}
PrecompiledHeaders/gamePCH.cpp
PrecompiledHeaders/gamePCH.h
)
endif()
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/externals/mersennetwister
@@ -194,8 +195,8 @@ add_dependencies(game genrev)
# Generate precompiled header
if( GAMEPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h)
add_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)
add_native_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH)
add_native_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH)
endif()
endif()