Buildsystem: Add PCH-support for targets shared, collision, authserver and worldserver (your mileage may vary, feedback needed)
- The active configuration for these to be active is GAMEPCH, so don't expect turbospeed if not enabled. --HG-- branch : trunk
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@@ -8,12 +8,24 @@
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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if( GAMEPCH )
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif()
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file(GLOB_RECURSE sources_Management Management/*.cpp Management/*.h)
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file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
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file(GLOB_RECURSE sources_Models Models/*.cpp Models/*.h)
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file(GLOB sources_localdir *.cpp *.h)
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if( GAMEPCH AND MSVC )
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set(collision_STAT_SRCS
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PrecompiledHeaders/collisionPCH.cpp
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PrecompiledHeaders/collisionPCH.h
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)
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endif()
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set(collision_STAT_SRCS
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${collision_STAT_SRCS}
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${sources_Management}
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${sources_Maps}
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${sources_Models}
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@@ -37,3 +49,13 @@ include_directories(
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)
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add_library(collision STATIC ${collision_STAT_SRCS})
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# Generate precompiled header
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if( GAMEPCH )
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if(CMAKE_COMPILER_IS_GNUCXX)
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add_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH.h)
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elseif(MSVC)
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add_native_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH)
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endif()
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endif()
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